Lurin
Paragon
This June 15th we'll be having a work/Module day of a special kind.
For those who do not know, our neighbor at the permanent site had a recent tragedy befall them as their home caught fire and burned down. Luckily everyone is okay, but it left behind a large amount of wreckage and clean up that is needed to do, and insufficient insurance funds to cover the cost of clearing and rebuilding. So Alliance Southern Minnesota has decided to dedicate our June work day to help our neighbors out with clean up and general upkeep tasks and we would love to see a big showing of support for our player base!
Similar to other Work/Module Days this event is in two parts.
1.) Work day - Starting at 10 am, and running until 4 pm, Attendees can gather at our permanent site where transportation will be provided to the neighbor (don't laugh it's a significant walk) Attendees will be granted goblins stamps based on the hours worked, with an MI pick award for every 3 full hours in attendance (that's 2 MI picks if you are on time) as well as 30 Goblins per hour worked.
2.) Module day - We will be running a short, lightly costumed, Module day after the work day, the cost for attending is $20, minus $7 for every hour attended at the work day, with no refunds for overages. This means if you come for at least half the work day, the module day is FREE. Modules will be by request, and a small number of "Open modules" will be available for those without a particular goal in mind. This can be a great opportunity to follow up on that IBGA response, or just something that's been on your plate for awhile. The first modules should start at 5 pm, with conclusions done no later than 8 pm.
Please note, as a module day, this event is fully binding (we had a few deaths at the last one) so don't forget to bring your "A" game even though the modules themselves are comparatively short when view against other event offerings. Preregistration for the Module day will open tonight, once we've updated the pre-reg form.
Pre-Reg List
1. Christina S.
2. Marshall S.
3. Ryan Be.
4. Andrea R.
5. Ryan Bu.
6. Kyra D.
7. Teague M.
8. Alexander T.
9. Adric F.
10. David G.
11. Garth N.
12. Rick B.
13. Matt N.
14. Mariah S.
15. Jake S.
16. Alysha K.
17. Matt M.
Module Day Modules
1. Fortifying the Celestial Guild
2. Clearing the Land (Keepers)
3. Recovering Something Lost (Dure'dhel)
For those who do not know, our neighbor at the permanent site had a recent tragedy befall them as their home caught fire and burned down. Luckily everyone is okay, but it left behind a large amount of wreckage and clean up that is needed to do, and insufficient insurance funds to cover the cost of clearing and rebuilding. So Alliance Southern Minnesota has decided to dedicate our June work day to help our neighbors out with clean up and general upkeep tasks and we would love to see a big showing of support for our player base!
Similar to other Work/Module Days this event is in two parts.
1.) Work day - Starting at 10 am, and running until 4 pm, Attendees can gather at our permanent site where transportation will be provided to the neighbor (don't laugh it's a significant walk) Attendees will be granted goblins stamps based on the hours worked, with an MI pick award for every 3 full hours in attendance (that's 2 MI picks if you are on time) as well as 30 Goblins per hour worked.
2.) Module day - We will be running a short, lightly costumed, Module day after the work day, the cost for attending is $20, minus $7 for every hour attended at the work day, with no refunds for overages. This means if you come for at least half the work day, the module day is FREE. Modules will be by request, and a small number of "Open modules" will be available for those without a particular goal in mind. This can be a great opportunity to follow up on that IBGA response, or just something that's been on your plate for awhile. The first modules should start at 5 pm, with conclusions done no later than 8 pm.
Please note, as a module day, this event is fully binding (we had a few deaths at the last one) so don't forget to bring your "A" game even though the modules themselves are comparatively short when view against other event offerings. Preregistration for the Module day will open tonight, once we've updated the pre-reg form.
Pre-Reg List
1. Christina S.
2. Marshall S.
3. Ryan Be.
4. Andrea R.
5. Ryan Bu.
6. Kyra D.
7. Teague M.
8. Alexander T.
9. Adric F.
10. David G.
11. Garth N.
12. Rick B.
13. Matt N.
14. Mariah S.
15. Jake S.
16. Alysha K.
17. Matt M.
Module Day Modules
1. Fortifying the Celestial Guild
2. Clearing the Land (Keepers)
3. Recovering Something Lost (Dure'dhel)