Dom
Scout
One thing I don't understand, as I'm new to the game, is why the armor available to each player is at the players discretion (aside from the class limits) instead of a drop based system like weapons. If it were a drop based system once a player got a tag for let's say "leather bracers - worth 2 points of armor per arm" or a "master crafted leather bracers - worth 3 points of armor per arm" they would have to go and get a rep for that piece of armor (I.E. plain leather bracers for the 2 point armor and leather bracers with studs or some kind of tooling or anything that makes them more interesting for the 3 point armor) and then they would bring their rep to a logistics/weapon-master/armor-master guy/gal for approval, the same way that weapons are. The tag would then be attached to the piece of armor and it would be considered an officially approved part of the game. This way each piece of armor has it's set number of points and you simply add up all the points that you are wearing and there is your armor value at that time.