Local monsters/rules

Zephyra

Artisan
Questions about the rules on our interesting local monsters.
(I've read and reread the blurb in the rule book, but it doesn't really answer any of my questions.)

How does Monster Slayer work with races/sub races?
If you have a monster slayer for Gnolls, would it effect elementgnolls and undead gnolls?
Can you take a monster slayer for all undead, or do you have to specify zombie, litch, vampire, skeleton, etc?
Is there a master-list of everything that is a pickable category for monster slayers?

If you have a monster slayer and you can't make out what you are fighting in the dark, do you just announce the race you have it for, and they reply whether it effects them or not?
 
Hello Kathy,

You will find most of your answers by reading the ritual description here: http://www.alliancealberta.ca/rituals.htm

The head of rules would have to address the elementgnoll.

If you have a monster slayer and you can't make out what you are fighting in the dark, do you just announce the race you have it for, and they reply whether it effects them or not?

If you think your monster slayer applies to something but you can't see, simply announce it and the NPCs or the marshal will tell you if it applies or not.

Example: If you face an ennemy in a cave and it is dark. You believe your monster slayer apply simply say " Monster slayer insect"
The NPCs or marshall will tell you "Yes or No"
 
For reference you can find all the rituals on the website here:

http://www.alliancealberta.ca/rituals.htm

This doesn't include any of the Plot driven rituals.

Here's the pertinent info for Monster Slayer:

Ritual Name Monster Slayer

Aspect Celestial

Difficulty Rating 5

Additional Possible Yes

Scroll Type Physical (Weapon Only)

Ritual Uses Catalyst No

Casting Time 5 Minutes

Duration One Year
Instructions The ritual caster must spend 5 minutes in the casting of this ritual. This ritual may only be cast on a weapon with a valid weapon tag. The Aspect of this ritual will always be Celestial. This Ritual may be extended. The base duration of this Ritual is 1 year. This ritual gives a +2 or more Damage Aura to a weapon against a monster type as determined by the ritual caster. If a second Monster Slayer is desired upon the same weapon, then a new ritual must be performed, for only one monster type may be selected per ritual. If a second Monster Slayer is cast upon the same weapon then a new monster type MUST be selected. You may not add further pluses to the completed Monster Slayer for the same monster type.

For example, a weapon with a +2 vs. Griffins could have a ritual of +6 vs. Goblinoids added to it. It may not have a +6 vs Griffins added to it.

Base Difficulty, Difficulty 5, 4 Reagents, +2 to Damage Calls, Swings Magic
+3 To Difficulty, Difficulty 8, 5 Reagents, +4 to Damage Calls, Swings Magic
+6 To Difficulty, Difficulty 11, 9 Reagents, +6 to Damage Calls, Swings Magic
+12 To Difficulty, Difficulty 17, 14 Reagents, +8 to Damage Calls, Swings Magic

When constructing a Monster Slayer, the ritual caster must select one race from the following list of Monster types:

Animal, Construct, Cursed, Dragon, Elemental, Foundation Elemental, Magistarium, Fey, Goblinoid, Giant, Humanoid, Insect Griffin, Hunter, Rider Magical Creature, Lupoid, Ogroid, Plant, Reptoid, Trolloid, Undead

In addition, the ritual caster may further attune the ritual to a more specific monster type. This may be desirable, for example, if a vampire clan wishes to defeat a liche but they do not wish the weapon to be turned against them, they might create a liche slayer or a skeletal undead slayer.

Some examples:
Animals: Rats, Snakes, etc.
Constructs: Iron Golems, Gargoyles, Stone Golems.
Elementals: Flame, Death, or Life
Humanoids: Medusa, Hags
Undead: Skeletal, Spectral, Corporeal, Vampires, Charnel Juggernaut

Monster Slayer is usable an unlimited number of times a day by the possessor of the weapon into which it was cast. The wielder of the Monster Slayer weapon must be sure that the target monster is truly of the race the weapon is targeted against in order to invoke the extra damage. The benefits from the Monster Slayer can not be used in conjunction with the benefits from Damage Aura (example: a sword with +2 Undead Slayer and +1 Damage Aura does only +2 damage to Undead, not +3.) As per the damage aura ritual, the wielder may choose to utilize the extra damage while choosing not to utilize the "magic" carrier. This will allow the creation of weapons that may do extra damage to a race normally unaffected by "magic" carrier attacks.
 
If animals includes wolves, and wilderkin include wolf and dog kin, does lupoid include anything *besides* gnolls?
 
Werewolves would be included in Lupoids. (now remember that some werewolves may not be harmed by "magic").

Elementgnolls would have to be specified when Monster Slayer is created as they are a complete hybrid and do not fall into Elemental or Lupoid by themselves.
 
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