RuneBrighteyes
Apprentice
I think we don't need it as part of the game.
When there were far less magic weapons it was cooler to have these monsters. You needed to get the right tool with the right character to do the job right.
When there was a moderate amount of magic weapons there might be a case made for it helping to prevent as much ganging up on NPCs.
Now with so many around I basically think that it widens the gap between the haves and the "sit arounds impotently" more.
Here is my proposal (which does not as far as I know require any actual RULES changes)- remove "Magic to Hit" from the monster database.
What do you all think?
When there were far less magic weapons it was cooler to have these monsters. You needed to get the right tool with the right character to do the job right.
When there was a moderate amount of magic weapons there might be a case made for it helping to prevent as much ganging up on NPCs.
Now with so many around I basically think that it widens the gap between the haves and the "sit arounds impotently" more.
Here is my proposal (which does not as far as I know require any actual RULES changes)- remove "Magic to Hit" from the monster database.
What do you all think?