mikestrauss
Virtuous
obcidian_bandit said:If you don't like it, don't use it.
Right now, there's no reason that a Plot team can't edit the Monster DB, so if they don't want "Magic to hit" in their chapter, they don't have to use it. If we removed it from the standard DB and a Plot Team did want to use it, they still could.
Seattle hasn't (intentionally) had a "Magic to Hit" creature in about a year and a half. We're not using the standard DB (and the time we accidentally let one in it was because we needed more undead cards quickly so we just pulled them off the other database without checking. Stupid spectrals). We also don't have the Pillow Party problem that much. Our local re-occuring BBG is totally killable, resurrects, and isn't that much more powerful than his minions; they're all just higher powered, work together, and are willing to flee combat. We do still occasionally have that problem when we're using a different BBG, but we've tried to come up with other creative solutions to that. (My favorite thus far was giving one a bunch of Spellstrike Berserk and Spellstrike Repels. In succession, it can wreck those parties.)
"Magic to hit" isn't super important, and most people who have DAs have greater than +0, but really it's a chapter issue.
Just checking, is this common knowledge in your game?
I ask because a policy of not using "Magic to Hit" monsters (or at least "immune to normal") means that anyone who memorizes Magic Blade or uses high magic on "Magic Aura" (or whatever the official name is) is getting screwed over by a plot team that is intentionally making that spell and high magic ability useless. As a player, I know I would be pissed if a plot team had a chapter policy of making abilities and skills worthless without warning players.
-MS
EDIT: There is no "Magic Aura" High Magic ability. I was mixing up rules in my head. Feel free to ignore that portion of post.