This was my first SoMi event in quite a while, so it was a bit of a culture shock in my ways. I had a great time, so I'll go through my praise and critiques (in no particular order):
- PC Interaction: I'm putting this first, because it's something I can't stress enough. I LOVE how much meaningful PC interaction I saw and had this event. It's something I feel is easy to take for granted, but coming from Traverse, where many PCs will straight up ignore other PCs and only attempt to interact with NPCs, it blew me away how easy it was to sit down and have an interesting conversation with nearly anyone. PCs are just as much the entertainment as the NPCs, and SoMi has this in spades!
- Activity: I'll admit, I went to bed pretty early both nights. I don't know why, either, because the second night, I was almost full in spells and Burst Pool. If I had to guess, though, it was that there was a feeling in the air that plot was over. Crunches were out, yes, but looking back, it didn't feel like I could accomplish anything meaningful had I stayed up. I'd attribute this partly to how si play Velnaeus, of course, since he's not a terribly likable character, so trying to gather anyone to go on a Contract mod, let's say, is nearly an impossible task for him.
- Lack of NPCs: I don't know how you guys pulled it off, but personally, it felt as though there was always danger in the woods, and going anywhere alone was a major gamble. Immersion was incredibly easy through this event, and I hope you see that as the incredible height of praise it's intended to be.
As an off topic, I've read most of the previous comments on the issue of double hooking and hopping the fence, so I'll try to avoid parroting the same things over. I had an idea while reading them, however, and I apologize if this is something that's already been tried/discussed: What if you allowed PCs to actively research/gather information during an event by taking, say, a 4 hour NPC shift? Personally, my biggest problem with just walking to Monster Camp and yelling, "Put me in, Coach!", is that when I'm playing my character, it's hard to find a reason for Velnaeus to just disappear for any amount of time. If I could say, "Hey, I'm going to go to the Library to research the history of the planes", or something along those lines, not only would as feel that my character hasn't LOST any time playing by my going to NPC, but I will have GAINED the experience of NPCing in addition to it.
- Celestial Guild: I don't know how this one's gonna work. Personally, I'd love to be a part of it, or even help run it if need be, but the way I see it, Celestial Casters tend to be more independent than Healers. I don't know what it is, but a Healer's Guild seems so natural, while a Celestial guild feels foreign and kinda janky. A Celestial College, I could see, an institution dedicated to upholding the pursuit of magical arts. I think the real issue is that a place you go to be Healed of cured makes total sense, and is functional as a single small building: a place you go to learn is a College, not a small hut in the woods. Maybe the "Celestial Guild" could be revamped to be a branch of a larger organization, because I really liked keeping magic item tags in the Celestial Circle, it made identifying a much more immersive process, less OOG nonsense involved: "Yeah, I identified the necklace, just waiting to know what I know."
--- Now, without further ado, my favorites!
- Getting jumped by orcs on the way to the cabin Saturday night, running for my life while clutching a pillow, having to talk my way out of not getting murdered, and afterward, hearing the question: "Did we almost just die for a pillow?" Yes. Yes we did.
- Greed: Auto-rifting people mid fight is scary enough, but man, when so heard what you did to Avacyn!?! The only thing Velnaeus could say is, "THANK GOD I'm not casting that ritual." That's a whole new world of psychological torture right there, and I hope one day Plot sees me as a good enough RPer to challenge me with those kind of quandaries.
- Practicing a duet with my fellow musician! You and me (but mostly me
) have to talk and plan something out for next time!
I look forward to seeing you all next event!
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