I'm going to play devil's advocate... and I agree with so much of o_b just said.
Davion said:
What if the national event had a set of circumstances that everybody could agree on?
1) Do not count deaths. None of them at the last event counted anyways. Incorporate it into the plot. "The characters are all summoned to a strange land. As this is another plane, the characters do not die, but instead get banished..." Instead of dieing, the player gets banished from the plane. In order to return to the plane, the player must get summoned/disjuncted in the earth circle. Maybe force the player to go out of the game for an hour or something else if you need a heavier penalty. Possibly drop items or allow components or people who own horses/etc to come back faster?
There are players who like a dangerous game. I would do much more dangerous stuff if I knew I wasn't taking a death, and that's my character, not me as a player. Things can be replaced, or I leave them behind, I'll tackle the BBG (with permission for physical roleplay, of course) :thumbsup:
Davion said:
2) Magic Items dropped are all either Times Evers, last the event, or last for 1 year max. The treasure policy MI power should be as low as the lowest level chapters/lowest power chapters. If the only reason you're attending is for MIs, you have the wrong attitude, amirght? The last the event items could be very powerful, and was an effective way to do things at the Soap factory event. (I got a +2 damage aura sword and a 20x a day cure disease item, made me feel really cool but I didn't bring those unbalanced items back to my home chapter).
What's unbalancing differs based on the flavor of your home game, so how do you determine what is "overpowered" and what isn't? In some chapters, certain auras will make someone a rockstar, in others a DA will do the same thing. And the treasure policy is set forth in the bylaws to be based on the attendance and APL, which makes it non-negotiable. I think the only thing they skipped last time was catalysts, because that's a logistics nightmare to make useable in every chapter.
Davion said:
3) Fighting speed would be forced to be slowed down per APL. If you're in an APL 30 mod, i'ca'upon'ta'eth, or "twice twice twice" might be acceptable calls. But if you're on an APL 15, it is not.
Unintelligible verbals mean the effect is blown, doesn't matter if it's a spell or a weapon blow. Some people speak faster than others. Try having a conversation with someone from New York City, and then someone from small-town Mississippi. Neither is doing something wrong, until you get to the guy Brad Pitt played in Snatch. No one knows what he's saying, and that'd be a huge problem in our game.
Davion said:
4) Double hooking mods (if that's what it's called when you NPC and then PC). If I went, I'd PC. If I wasn't able to PC, I would never, ever, ever dish out the cash. Ever. But I wouldn't mind being your NPC if you'll be my NPC.
I'd be alright with that if given the option to get out of doing it. Sometimes people have multiple things going on at a game and have to go do the thing to get the stuff, and then get back to solve the puzzle or cast the rit or whatever.
Davion said:
5) Home chapters should be responsible for doing all logistics for their own players. This should be done by having 1 envelope per each day with each day's production, coin, tags, etc. in them labeled 1,2,3,4... plus the player's names. All these envelopes would be dropped off at the home chapter's logistics and logistics ONLY DUTY would be to hand out these envelopes. Use of merchanting, batching, or otherwise changing your logistics would be NOT ALLOWED.
Not cool for casters, at all. If I want to change my spells because I usually memorize Confines and Dragon's Breaths and I need Banishes and Dispels, I'm out of luck? And what about high magic for augmenting rituals that has to be specified? That's just not an option because my prereg can't be changed? And that means someone from every chapter has to be at the event as a Logistics person? Last time they split the envelopes alphabetically by last name it it worked pretty quickly. Have people pick up their prereg and if they want to change it, they have to go stand in a different line. Batching will be difficult because they'll have to spend 10 gold on an appropriate workshop first.
Davion said:
6) Any other issues that arise from trying to "compromise" the way we all play into a single event. These issues should be addressed. This is a national event, we have to make special exceptions to normal procedure.