NERO Northwest ingame treatment?

  • Thread starter Thread starter Anonymous
  • Start date Start date
A

Anonymous

Guest
My character is from Northwest (first event only), aka Rhythia.

Now that Northwest is no more, what has happened to Rhythia in game?
 
Who is running Rhythia?

Can I go there?

Do you have the support materials (geography, history, etc.)?
 
Elendil the Elf said:
Who is running Rhythia?

Can I go there?

Do you have the support materials (geography, history, etc.)?

Dude, seriously... FOIG. All your answers will be revealed.
 
As others noted, ask around in-game or ask Plot what happens when you try to go through the mists. There are those of us who were heavily involved with Rythia (to say the least) that are dealing with it IG -- find us and ask :)

-Bryan
 
Hmmm. That doesn't seem quite right.

I don't need Plot's permission to visit a location outside of their control. If Seattle is in charge of Rythia interactions, then at least inform us of such, so that we know whether or not Seattle staff is the appropriate people to contact regarding such.

Players often travel to locations that are under the "control" of no particular chapter staff all the time. (Case and point: the various players that visit Nazar from time to time) Nothing any particular plot team says can really do anything about it. Essentially, while a chapter can limit what can enter locations under their control, if the location in question has not been turned over to them, who are they to say that the location is unreachable?
 
jpariury said:
Hmmm. That doesn't seem quite right.

I don't need Plot's permission to visit a location outside of their control. If Seattle is in charge of Rythia interactions, then at least inform us of such, so that we know whether or not Seattle staff is the appropriate people to contact regarding such.

Players often travel to locations that are under the "control" of no particular chapter staff all the time. (Case and point: the various players that visit Nazar from time to time) Nothing any particular plot team says can really do anything about it. Essentially, while a chapter can limit what can enter locations under their control, if the location in question has not been turned over to them, who are they to say that the location is unreachable?

Actually, unless Northwest was some special exception, Rythia is the property of the NERO Alliance. Should anyone attempt to reach Rythia, in any manor, please contact NERO Seattle plot. I suppose we could have said that earlier, but it never occured to me that anyone would attempt to reach Rythia without plot.

Also, remember the rulebook states not to make up places in the world, but if you have a really neat idea for a place, you are to welcome to submit it to our plot staff.

Now that's not too say that we want to be heavy handed with things. I really don't care if people go to Nazar, I sort of consider it grandfathered and presume that Oregon plot approved it at some point.

If anyone has any further questions, please feel free to email me.
 
I think my questions stems not from an arguement of intellectual property rights with regards to NERO Alliance, but the validity of the right of any particular chapter's claims and handling. For instance, does Chapter A's statements and handling of Rythia hold any more or less validity than Chapter B's? Unless there is a clear overt statement of "Chapter A is now handling all situations pertaining to contacting Rythia", what is to stop someone from "travelling" to Kalamazoo (yes, its an actual chapter) and having their staff allow me to access Rythia (not that I suspect Seth would let that happen, again, just trying to get clear on where I'm coming from)?
 
jpariury said:
I think my questions stems not from an arguement of intellectual property rights with regards to NERO Alliance, but the validity of the right of any particular chapter's claims and handling. For instance, does Chapter A's statements and handling of Rythia hold any more or less validity than Chapter B's? Unless there is a clear overt statement of "Chapter A is now handling all situations pertaining to contacting Rythia", what is to stop someone from "travelling" to Kalamazoo (yes, its an actual chapter) and having their staff allow me to access Rythia (not that I suspect Seth would let that happen, again, just trying to get clear on where I'm coming from)?

Nothing... and if the Kzoo staff wanted to run a plot where you could get to Rythia from Caladore then that is fine, unless the owner's decide that Rythia is not reachable from any chapter. Generally precedent has been set that a closed chapter is unreachable.

However, I think the discussion of far fetched possibilities is this case is not warranted. I don't think the other chapters would allow such a thing. I would hope our player base wouldn't try to do things like that... it smacks of Mom & Pop'ing to me.

I know there are many different opinions out there on how much plot should be involved and have control over the world and what a character can and cannot do in downtime. I don't like characters zipping all over the continent in just 2 weeks of downtime or plane hopping w/o a reasonable means of doing so or visiting strange lands from a background that was never approved.

Plot is very willing to work with you. We may be a bit slow to respond at times, but we will get to you. We are very fond of downtime actions. We do not think of Crocevia Fatuae as Brigadoon... time passes there even if we are not at events and things that have been set in motion before do not stop because there is no event going on.

If you've been ordered by the Sindaco to apprentice to an alchemist for two months and there is no event during the next two months we won't assume you showed up for duty, fire us off an email. You may even learn something interesting or find a clue to some plotline. If you want your character to be doing something during downtime that will have any impact on the plot controlled parts of the game, then email us. Just showing up at an event and stating you plundered the City of Nightingales will not make it true. Now if just want to be lying, then great, go ahead. But if you really want to rob the famed city, let us know... we can set up a mod.
 
In response to Jim..

If you've been ordered by the Sindaco to apprentice to an alchemist for two months and there is no event during the next two months we won't assume you showed up for duty, fire us off an email. You may even learn something interesting or find a clue to some plotline. If you want your character to be doing something during downtime that will have any impact on the plot controlled parts of the game, then email us. Just showing up at an event and stating you plundered the City of Nightingales will not make it true. Now if just want to be lying, then great, go ahead. But if you really want to rob the famed city, let us know... we can set up a mod.

I need to have some plot written up for the time as a guardsman So I meet the requirements of the Nobles..
-Daryl aka Mykell
 
Jim said:
I know there are many different opinions out there on how much plot should be involved and have control over the world and what a character can and cannot do in downtime. I don't like characters zipping all over the continent in just 2 weeks of downtime or plane hopping w/o a reasonable means of doing so or visiting strange lands from a background that was never approved.

While I appreciate the concept and even agree with several parts of it, I guess the maximum thing I can emphasize for *anyone* on both sides of the whole staff / player base is to work *with* each other rather than against each other. The base fact of the matter is NERO is a very creative game, emphasizing *everyone* to utilize maximum creativity to create a fun atmosphere.
One thing that I was forced to accept when I ran the chapter is A LOT of chapter hopping characters. The fundamental basis for NERO transfers is that many adventurers are "mist walkers" and do a lot of plane travelling. One of the reasons I enjoy playing a gypsy without a true home is that I essentially never need any reason to travel- just the "I felt like taking a left at the spruce tree eleven days ago and didn't look back".

I always have Balryn doing something, sometimes without plot's knowledge. These things don't have any impact on plot during game events, as they may deal with my family, my various affiliations in other chapters, or very old plot that no one except for me even remembers (god, how old am I??? *cough*) There are parts of Balryn's history and fundamental concept that are built-in, as is... because he's a character I made with very strict ideas. But I'm always free to work with people and more importantly- I am always willing to see everyone have fun.

As an FYI- go ahead and setup the Nightingales mod. :P

~Barry
 
Mykell said:
If you've been ordered by the Sindaco to apprentice to an alchemist for two months and there is no event during the next two months we won't assume you showed up for duty, fire us off an email. You may even learn something interesting or find a clue to some plotline. If you want your character to be doing something during downtime that will have any impact on the plot controlled parts of the game, then email us. Just showing up at an event and stating you plundered the City of Nightingales will not make it true. Now if just want to be lying, then great, go ahead. But if you really want to rob the famed city, let us know... we can set up a mod.

I need to have some plot written up for the time as a guardsman So I meet the requirements of the Nobles..
-Daryl aka Mykell

So noted. :D
 
Jim said:
If you want your character to be doing something during downtime that will have any impact on the plot controlled parts of the game, then email us. Just showing up at an event and stating you plundered the City of Nightingales will not make it true. Now if just want to be lying, then great, go ahead. But if you really want to rob the famed city, let us know... we can set up a mod.

(Again, I'm more just keeping the up in the interest of open discussion, not trying to be arguementative, and I hope anyone reading my comments realizes this.)

The bolded text is actually my specific point of discussion. If a player went to Rythia and had dinner with their family, etc., it wouldn't have an effect on the Seattle-plot-controlled parts of the game, unless we define interactions with Rythia to be Seattle-plot-controlled.

The example you give regarding the "City of Nightingales" is a strawman, in that I am not making any such claim, nor supporting such. Nor would I suggest that your statement "If you've been ordered by the Sindaco to apprentice to an alchemist for two months and there is no event during the next two months we won't assume you showed up for duty, fire us off an email." should be read to assume that if we didn't write plot to tell them that we had beef and mashed potatoes for dinner IG, that we'd necessarily be lying in that regard. (And the consumption of beef might very well be of plot-importance, given that for all we know, all the beef in Crocevia is now chaos-tainted, whatever that means. :) )

Ultimately, it falls back on clearly delineating to who governs the ability of characters to travel from one campaign to another. If there is an unwritten and unspoken policy of "campaigns under the control of a chapter which has gone inactive, closed, or been suspended are unreachable by any means until use of that capaign setting has been approved by the consortium of owners", then I would suggest we make it a written rule. I know Mike has been harping on getting unwritten rules written (shades of my "Secret Rules Suck Society", for certe), and I definitely would like to suggest that our ownership proposes making a clearly defined statement in this regard for publication in the upcoming rulebook.

However, I think the discussion of far fetched possibilities is this case is not warranted. I don't think the other chapters would allow such a thing. I would hope our player base wouldn't try to do things like that... it smacks of Mom & Pop'ing to me.

If there isn't a universal rule on the matter, then I don't see that players, and more importantly, characters shouldn't use the physics of NERO to their advantage if they can. Mom and Popping simply for the sake of snubbing the nose of one chapter or another is rude and simply being a jerk, and I agree that it should be addressed as such. However, utilizing the wacky physics that NERO Alliance invokes with its use of "the mists" isn't necessarily rule abuse. I've had Seattle NPCs "mistwalk" on me when they were trapped in the Earth Guild circle, and you simply accept that it is possible within the rules and that NPCs can and will use it as much as PCs. Whole sorts of mystical theorems on why you can get to Rythia from Ashbury but not Iyave can be created, hypothesized, etc. It simply adds to the weird tapestry of what the NERO world is.

Rolling up my comments into something a touch more concise: a player shouldn't need any particular plot team's permission to roleplay in a defunct chapter's campagn setting anymore than they should need plot's permission to eat beef. The rule regarding "making up your own countries" does not apply, in that the lands referenced were created and designed by a plot team at some time. If there is an unwritten rule directing us otherwise, then it needs to be written.
 
You can speak for yourself, but travel to Rythia, for me, is blocked. It's a convenient technocratic solution to acknowledge each Chapter's defacto jurisdiction over Rythia ramifications in their respective territories. If Plot says I can't get there from here, that's fine by me. And if others want to defy their Staff directly, or hop around the country to find an open gate to Rythia via another Chapter, then I hope they drop in on us in the Dreamscape to tell us about their visit.

Rodge
 
Back
Top