Ugh, that 2 minute edit limit on posts is really annoying.
I was reminded when I brought up a similar topic a couple of years ago that such "successful" characters wouldn't really be seen or noticed. Consider also that there are many, many cases where the law can/will be broken without anyone complaining about it, and I can see where "good" characters might not feel they get the chance to go after "bad" characters.
FWIW I'm on the other bandwagon from Phil... I prefer "character vs character" (whether PC or NPC) over "character vs environment/faceless horde o' doom". Personally I prefer games where each character can go after their own goals, with tons of lairs/side quests/group-specific plots without the interruption of a major "battle of death" that makes characters unable to pursue their goals due to time/resource issues. But I very much appreciate that both Phil and I can play and enjoy the same games, and our characters can interact in meaningful ways despite our different player preferences.
-Bryan
Edit: One last-minute point about JP's note of "players should try to increase the enjoyment of those around them" (if I can get it in under that annoying edit limit!). While I agree with his point, there are caveats expressed in the book. If you do something bad, expect to be punished for it at some point. If you do not enjoy the consequences of your fun action, then don't do the action in the first place. If being punished "lessens your enjoyment", you need to accept the risks of this.
I was reminded when I brought up a similar topic a couple of years ago that such "successful" characters wouldn't really be seen or noticed. Consider also that there are many, many cases where the law can/will be broken without anyone complaining about it, and I can see where "good" characters might not feel they get the chance to go after "bad" characters.
FWIW I'm on the other bandwagon from Phil... I prefer "character vs character" (whether PC or NPC) over "character vs environment/faceless horde o' doom". Personally I prefer games where each character can go after their own goals, with tons of lairs/side quests/group-specific plots without the interruption of a major "battle of death" that makes characters unable to pursue their goals due to time/resource issues. But I very much appreciate that both Phil and I can play and enjoy the same games, and our characters can interact in meaningful ways despite our different player preferences.
-Bryan
Edit: One last-minute point about JP's note of "players should try to increase the enjoyment of those around them" (if I can get it in under that annoying edit limit!). While I agree with his point, there are caveats expressed in the book. If you do something bad, expect to be punished for it at some point. If you do not enjoy the consequences of your fun action, then don't do the action in the first place. If being punished "lessens your enjoyment", you need to accept the risks of this.