davidgrenier
Novice
Hi folks. I've gotten back into LARPing this year after a long (like, decades) hiatus. My friend and I did an event in CT back in May, and my wife came out for her first event this weekend (we NPCed in NH). We've all pretty much decided we want to start PCs at some point. I have a few questions for folks:
1. Realistically what level do you need to be as a new character to actually be able to play? I know the textbook answer is that anyone can play and even newbies can have fun, but when the APL of a weekend is somewhere in the mid/high 20s, it seems like to participate in any meaningful way you probably need to be at least 8th or 9th level. I plan on NPCing a few more events before I PC, but I'd love to get a sense of what is a good level to come in at.
2. How do most teams/parties/whatever form? Is it mostly people who know each other out-of-game who come in together and form a team? If someone is a brand new PC at the game by themselves, how do they find stuff to do? I know the textbook answer is "talk to people! get involved!" - but what does that mean in a realistic sense? Do teams regularly recruit new members from the new players? Do folks get involved with ingame class or race-based groups (healers guild, etc)? In short, should I put off creating a PC until I can find a group of 5-6 players willing to go regularly with me?
3. I'm intrigued by the RP possibilities of being an artisan and getting to know other PCs by hanging out in front of the tavern selling stuff. While I think you could do interesting stuff with such a character when telling a story - does it work in a game like Alliance? Are most players likely to actually buy stuff and talk to a merchant throughout the weekend, or would it wind up more like taking preorders, trading tags for gold Friday night and then not really doing anything for the rest of the weekend? How many folks actually play the Artisan class?
1. Realistically what level do you need to be as a new character to actually be able to play? I know the textbook answer is that anyone can play and even newbies can have fun, but when the APL of a weekend is somewhere in the mid/high 20s, it seems like to participate in any meaningful way you probably need to be at least 8th or 9th level. I plan on NPCing a few more events before I PC, but I'd love to get a sense of what is a good level to come in at.
2. How do most teams/parties/whatever form? Is it mostly people who know each other out-of-game who come in together and form a team? If someone is a brand new PC at the game by themselves, how do they find stuff to do? I know the textbook answer is "talk to people! get involved!" - but what does that mean in a realistic sense? Do teams regularly recruit new members from the new players? Do folks get involved with ingame class or race-based groups (healers guild, etc)? In short, should I put off creating a PC until I can find a group of 5-6 players willing to go regularly with me?
3. I'm intrigued by the RP possibilities of being an artisan and getting to know other PCs by hanging out in front of the tavern selling stuff. While I think you could do interesting stuff with such a character when telling a story - does it work in a game like Alliance? Are most players likely to actually buy stuff and talk to a merchant throughout the weekend, or would it wind up more like taking preorders, trading tags for gold Friday night and then not really doing anything for the rest of the weekend? How many folks actually play the Artisan class?