Balryn said:
1- Put a character file in place at logistics that has a copy of everyone's character sheet. Logistics can be done on those in order and pull all the non-changing tags (magic items, racials, body, crit attacks, dodges, etc.) Then when players arrive, only spell trees and production need to be pulled.
I like this idea.
Balryn said:
2- Officially allow tag "bagging" or signing rather than ripping. Instruct people how to do so. If you are worried about cheating, change the tags to have a Day 1 (Friday) rip off section, a Day 2 (Saturday) rip off section, and Day 3 (Sunday- for 3 day events) sections. Then casters can in effect do most ot thier own logistics and save alot of tags / cutting time..
We cannot do this.
Balryn said:
3- Do the "take a number" suggestion Brian suggested. It works great for eliminating bottle-necks in logistics and people can wander outside without having to wait in line behind fifteen other people.
We've done something similar, but I'd encourage a revisit.
Balryn said:
4- Enforce a one player per logistics person rule in the logistics cabin. There is a lot of commotion and OOG knowledge being shared at logistics. If someone has a Necro item they probably don't want everyone else knowing it too. Request that each player wait in the tavern in line and as each player is done with logistics, they grab the next person and send them in. This will reduce the clutter, the confusion and keep logistics marshals from developing headaches trying to deal with 5+ people trying to yell at the same time.
I agree this would be wonderful and is probably more important than why we orginally moved logisitics out of the Tavern. The idea was if we could not have a bunch of OOG people hanging around for an hour (or more) it would greatly improve the amount of OGG chatter. OGG talking was a huge problem and I am very happy that it has almost disappeared... I'd hate to see it come back. However, I agree it's crazy in logisitics.
Balryn said:
5- Make a logistics book that has the following for each person doing logistics-
Evaluate sheet, Production Sheets (Armor, Alchemy, Potion, Scrolls, etc), Spell Lists, Plot Evaluate Sheet, and a RULEBOOK. I hear many players asking for these things at logistics and they are often missing from the logistics cabin.
Again, a good idea. Hopefully with actually having a logisitcs person and/or team we can start having these things come together a little better. The staff in general is low on Rulebooks as we have lent them out at events they have not come back or have been swallowed by Monster Camp.
Balryn said:
6- Advise everyone at game start- that everything in LOGISTICS stays in logistics. Pens, logistics books, etc need to stay there so they don't go missing. Put a sign on the DOOR saying "leave it HERE!"
That is such a nice dream... but a sign could help.
Balryn said:
7- Have characters doing prereg (or filling out the card Sat) write down if they need Plot or another staff member at logistics. Sort all of these people out into the respective person's pile. Then Jim or Dave (or whoever is needed) can arrive at logistics and know exactly who they need to talk to @ 6. I often hear "I need to talk to So and So." at logistics and whoever is in there can't help them out.
Oh... Plot logistics duty.... *shudder* Alsoa good idea, but I am little concerned about the practicality of arranging it. Logisitics is a very busy time for plot as we reconnoiter and assess the event, not to mention eat. However, if there is a big call for it, we can do it.
Balryn said:
7- Keep logistics as clean as possible. Keeping the "one to one" ratio greatly helps this happen. It also helps to make sure that things don't wander off and that players don't leave things behind.
Again, a good idea.
Balryn said:
And lastly, do Kerjal's and Gregor's tags last because those punks have more tags than the rest of the game combined. Kerjal is like a John-wu caster :johnwu: and Gregor's tags just make you want to bang your head against the wall :bwall1:
Yeah, I think Matt has more than me!
Now keep in mind, this won't be my job, other than coordinating the plot member bit if we do that, I'm just putting in my 2 cents. If we want to do Saturday cards, I think we still have some, but an electronic copy would need to be remade, as the PC they were on crashed hard and sadly there was no backup.