Noise Traps

Gunnar

Virtuous
Hey guys,
So I've created a child character who has legerdemain, and I'd like to have a noise trap she's always fiddling with so that way she/I am learning how to better navigate/disarm traps. I was wondering what you guys usually use as noise traps, other than the example in the book with the 9 volt battery.

Thanks!
 
In the past some had suggested something like this : http://www.fakecrap.com/pulling-trick-p/1120.htm

Trapmakers sometimes use electronic circuit with a mini speaker. For example the circuit is not complete until they put something on it or they take something of the trap.
http://www.instructables.com/id/A-More-Annoying-Noise-Maker-Version-10/

Insteresting paint base circuit: http://www.instructables.com/id/Building-a-Noise-Maker-with-Bare-Paint-and-a-555-t/

This one is also interesting : http://makezine.com/projects/talking-booby-trap/
Althought I would not make it talk in game.
 
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This might not at all be what you're looking for, and it's extremely anecdotal and possibly not applicable in a LARP setting, but...

The number one trap that frosts my balls nonstop and always Always ALWAYS ends with me being frustrated in Skyrim are those ridiculous ropes with a bunch of bones tied to them, that clatter around when you bounce into them and make a ton of noise and bring every jerk bandit in the cave looking around with their awful fake Scandinavian accents going "I thaaat I hyurd somet'ing..."

Maybe you could fiddle around with a string covered in bells and clappers?
 
I use a simple yet very effective and loud burglar door alarm device from the dollar store, as shown below (I have one that I painted silver to look more in-genre, but I couldn't find it to take a picture):
2dt87it.jpg


The two parts have tiny magnets in them, and when the two pieces separate more than roughly a half inch, the very loud alarm goes off until it is turned off (via an on/off switch on one side of the big part) or the two pieces are set side by side again. The little piece has holes in it, which I tie trip strings and such to, so it goes off when someone trips on the string or pulls/picks up whatever it's tied to. You disable it by cutting the string or flicking the switch. I like to add small bases onto the parts (I used some black plastic signboard scraps) to make it easier to attach to things.

Might just be my opinion, I just love using 'em. They're dirt cheap, easy to make and set, and simple to trigger or disarm.
 
I'm totally down when I build the real one for real actual noisemaker trap to use electronics, and these are all really fantastic links. I think the bones and bells fits more with sitting in the tavern and playing with it. I wanted something that wasn't quite as anachronistic as the electronic ones.

My only other option is really making a wooden cover for the electronic one. I don't want to be screwing around with wires on a table in front of everyone.

Any other ideas are also welcome!

Thanks again guys,
Ali
 
For a test one, you could take a mouse trap and replace the spring with something that won't hurt your fingers but would make a loud snap! Put it in a little wooden box and practice opening it just enough to get in and wedge the trap open. Good practice for most wire based chest traps.
 
Better yet, keep the spring in so you learn through pain and suffering! Woooo!
 
That actually worked pretty well for me. Learned a LOT about traps after snapping a few dozen on my fingers in monster camp once...
 
I learn best when I get hurt so I fully understand.
 
I think what might be a bit more apt for actually learning about traps and their operation would be to have a small trap set and be constantly setting it up and taking it down. No noise needed, and thus no electronics needed.

Strings, cotter pins, and small collapsing mechanisms are all you'd need. Or whatever you wanted to do, just whatever kind of simple trap you could easily set up and take down. Remember that you'll be pulled away from your project every time monsters interupt you
 
I think what might be a bit more apt for actually learning about traps and their operation would be to have a small trap set and be constantly setting it up and taking it down. No noise needed, and thus no electronics needed.

Strings, cotter pins, and small collapsing mechanisms are all you'd need. Or whatever you wanted to do, just whatever kind of simple trap you could easily set up and take down. Remember that you'll be pulled away from your project every time monsters interupt you

Very good point. However, I find that noise is a good motivator, especially sharp noises. You will be on edge waiting for them, and practicing disarming traps while on edge is a good skill since you will likely be on edge when your working on them in the field.
 
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