Fearless Leader said:The problem with NERO is that there were 100 variances based on which chapter you played in.
there was only 1 problem? :lol:
Fearless Leader said:The problem with NERO is that there were 100 variances based on which chapter you played in.
They were fantastic ! both their intercommunication, as well as costuming. I gave them live Kudos and will do so here as well. I was very impressed and that's hard to do. 2 yellow thumbs upwhorfin said:Two of our players who play goaty-scavenger "fauny" types made up a language, along with writing songs in that made-up language. They entered into a talent contest, sang a duet (without missing or misspeaking a "word"), and made me very sad that they aren't NPCing for me anymore.
Yep, the biata written language is in the national race packet so all chapters should be using that. We even have a font that can be downloaded!
Biata however have been so ingrained with humans that they no longer speak their original language and just use the written one for private biata conversations as a way to preserve their culture and help keep some things secret.
All this was explained in detail in "Arch Enemies".![]()
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