Packet Paging


Since I'm getting conflicting explanations from other players about what it means, especially since I have to medical page myself because I have a pacemaker which my cardiologist doesn't want to get damaged, I'd like to ask more specifically what is "Packet Paging"?
While there are National rules for what constitutes a page, “packet page” is most likely a term/policy specific to your local chapter, and would need to be discussed with that chapter’s staff.

The Alliance National rules for pages can be found on pages 71 & 72 of the Alliance Player’s Guide, but they are largely guidelines and each chapter can have additional “levels” of pages with different restrictions and limitations.
**EDIT** Looks like Justin responded while I was typing this

This is what our Players Guide has on pages 71 & 72. With all this said, please reach out to your local chapter for more information.

Each Alliance game is allowed to set its own age limits to play. Underage players are called “pages.”
In most Alliance games, a page is someone who is at least 14 years old and less than 16 years old. In some
chapters, you must be a page even until you are 18. Some chapters do not allow pages at all, and require all players
to be over the age of 18.
Most chapters have Page policies similar to the following:
1. This must be pre-approved—no showing up at the door and asking to be a page.
2. The page’s parent or legal guardian must be present and must be a PC or NPC during the entire event.
“Legal guardian” is a legal term and does not include older
brothers or sisters.
3. The parent or legal guardian is responsible for the
page’s actions and must remove the page from the site if
asked. The parent or legal guardian must keep track of the
4. Any page who is disruptive, does not obey these
rules, or in any other way is deemed to be harmful to the
game will be asked to leave. There is no appeal.
5. All pages must wear an orange head-band with the
word “page” written on it prominently.
6. Pages cannot enter combat in any way, including
pouring healing potions in unconscious bodies during a
battle. (After a battle or way off on the sidelines is fine.)
7. Pages cannot purchase any combat, weapon, or
casting skills. Pages can purchase role-playing skills such as
Healing Arts, Craftsman and such. Alchemy can be
purchased but no gasses may be thrown. Pages cannot
carry weapons at all.
8. Pages can carry in-game items (except weapons)
and can be searched.
9. In order to kill a page, a player must stand near the
page and call out their effects and weapon damage but
cannot hit the page directly in any way. It is assumed that
every weapon and packet attack hits the page. The page
can call out any protective spells the page has and can yell
for help or try to run away (unless prevented by an appropriate
effect, of course). A page can be given a Killing Blow.
All other rules concerning healing and resurrections
apply; and of course, all in-game ramifications do as well.
The bottom line is that we are attempting to run an adult
oriented game with mature themes and an emphasis on roleplaying,
and we have found that if players are too young,
they have not yet reached the maturity level we require.
(This is a generalization of course; there are certainly players over the minimum age who are not as mature as we
want and some under the age who are.)
Further, we have found that the younger the player, the smaller they are as well, and this can be dangerous when
dealing with combat situations. Page rules also help to keep our insurance rates down.
Sometimes, a player is allowed to become a page for medical reasons, and in those cases, these same rules
usually apply.