PC vs. PC: FIGHT! Love it or hate it?

Kauss said:
Close but not quite, mostly I am saying that (In my view) player bashing is a sub catagory of PC vs PC conflict (a bad sub catagory but.. stull a sub catagory)

I would disagree Kauss. PvP and Player Bashing are two completely different things. PvP by it's principal is about roleplaying with your fellow members, its about cause and effect. Cause. Effect. Both are inherent to PvP. Bashing just requires a jerk. I've known many bashers who don't roleplay at all - they're just their to beat things up and don't care WHAT they are beat things and so long as they have somehting to beat they're happy. They usually stay away from anything more powerful then themselves of course. That very fact precludes them from PvP in my opinion.

Once again I would suggest that if you want to discuss bashing, start a separate thread to discuss that issue and how to deal with that issue. Are they're any bashers at event? If so who? If they're aren't then its' a pretty moot point to discuss in my opinion.
 
Kauss said:
Sounds like a lot of table top games, tho I agree its hard to even try to do something like that unless the NPC/plot ratio is very high per player.

And true, I have seen problem players double hook and become problem NPCs.

Tho from an earlyer topic, I do think its more charicter vs charicter that I support and PC vs PC I do not support.

That said, what are the diffrences people see bettween PC vs PC and charicter VS charicter?

Players are the people who play the characters. Players working against each other is usually not quite so fun. That's when people get emotionally involved, bring out of game relationship issues into the game environment and the like. That is to say it's no longer about the game or playing the game it's about taking a real-world conflict and spilling it into the immersion of the game environment.

Character vs. Character on the other hand would be just that, the characters that players play vs. other characters that other players play (or even multiple characters of their own I suppose). Two best friends could very easily have characters that despise each other and take every opportunity to harm each other.

So it's a matter of context. In player vs. player it's the mundane people messing with each other using the game environment as their weapon. In character vs. character it's two people further exploring the game world in the direction their characters (presumably) took them.

To further clarify, when I indicate character vs. character (replacing the original term starting the thread of player vs. player) it doesn't have to be life-threatening or even physically violent at all. For example, there are a couple of characters spreading interesting heresy about Rowan and Ashe around town. That's character vs. character right there. Taking that further any time you have your character say or do anything that helps or hinders another character you're initiating player vs. player drama and/or conflict.
 
Another good example of character vs character... Solomon and Diera. (luv ya Jeff!)

I feel I can safely say (and it is just my opinion, so take it as that) that we've had some very bad player vs player stuff go on in recent history, and it has a fair number of people who were involved either gun shy or feral about CvC turning into PvP.
 
Brett Rodgers said:
To further clarify, when I indicate character vs. character (replacing the original term starting the thread of player vs. player) it doesn't have to be life-threatening or even physically violent at all. For example, there are a couple of characters spreading interesting heresy about Rowan and Ashe around town. That's character vs. character right there. Taking that further any time you have your character say or do anything that helps or hinders another character you're initiating player vs. player drama and/or conflict.

To add to what Brett's already said, there are characters who are instructing other characters not to interact OR associate with Rowan and Ashe in any manner what's so ever (which kind of puts a bit of a damper on RP opportunities for Brett & myself). This is as Brett stats Character vs. Character (Which is what I think of as PvP actually) and it makes the environment in which were playing a little more dynamic I think. If we were to play in a non-PvP/CvC environment, we would spend a lot of time sitting aound waiting for something, anything, to happen. That would be very taxing on the Plot team. It would affect the thieving classes as they couldn't steal accept with in the confines of a module as stealing from a character would also be a PvP/PcP action wouldn't it.

In the end, I think the PvP/PcP is like a knife, in that it can cut both ways. It can be used to make something to draw players together in roleplay/fun, or it can be used to divide the very same players. It all depends on wether the people involved have the maturity to handle the RP and to keep IC and OOC separate.
 
I've found this a very interesting thread to read (being someone who loves the PvP more than the PvE stuff! or to be precise as Brett puts it, CvC and CvE). It's always good to see other peoples' viewpoints.

Ashe said:
It all depends on wether the people involved have the maturity to handle the RP and to keep IC and OOC separate.

I think that's really the core of it. Like Phil said, at times Kauss and Polare have ended up "competing" on various things (diplomacy, merchandising, etc.) and it certainly adds to the fun. Even the darker side of things is fun for me - stealing from other characters *as well as* being stolen from, for example; I've played characters that have done both, and I find the necessity of hiding things/keeping them secret to be as exhilarating as obtaining things other people have tried to hide from me.

It is a necessity to keep a good attitude about it. I appreciate that Max, Brett, and Eric are dealing with thier situation IG as well as they are - Polare has been spreading "nasty rumors" about them based on his experiences back in Rythia, but so far everything has been dealt with (at least as far as I can tell?) in a well-meaning manner OOG. I fully expect that there will be consequences on both sides for all the characters involved, and that's half the fun of the PvP stuff.

PvE is fun, sure, but I appreciate the mix. Personally I would throw more PvP stuff in there - I find some of the best plots to involve NPCs trying to turn one PC against another, for example. The whole business of the Fae cards and various PCs signing up with competing Fae was great - I wish it had gone further though ;)

-Bryan
 
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