I am not a fan of this style of scaling, because I see it as being slightly unfair, but then I also torn on the idea of arguement "Build a Fighter with X number of points and not have Y disarms as an arguement either. Alliance like many boffer LARPs have a Class system that governs cost but also has a system that allows for buying any skill points allowing. In my thinking this is to encourge more rounded characters, certianly I see the change how how skills are able to be bought in 2.0 should support this. Granted I support more effects for fighters so they have other things to do than static damage, but that not in the cards, so speading out to different class skills is something to consider. I play a fighter, I am a jack of all trades, I am not saying everyone needs to do this but looking in a broader scope would be helpful.