jwconvery
Spellsword
Reading the players guide:
Why will shields/weapons not stop the 'physical' attack? As written this is pretty close to how we used to run 'massive' , except theorietically more often thrown/swung. If a 'parry' works, why can't an actual phys-repped parry/block work?
You mention more defenses are available to the players, which is sort of misleading. Sure people can buy evades, but really only rogues will. It does however get around a lot of standard builds that players might have with magic items and racials. Cloak Physical really isn't a thing. Magic armor is not really equivalent to Spell Shield anyway. In a line battle or mod, Magic armors get popped right away or are held back for "Prepare to Die" Whereas people wear Spell shields much longer to prevent the surprise status effects or take outs. As written a mob with "Physical Death" or whatever can swing pipe to pop a Magic Armor then effectively spellstrike a death. If we want a more hardcore chapter that's fine, just at least remove the "this is friendlier" line, or let it be blocked by weapons or a shield.
Seems un-needed. Is the small amount of added flavor benefiting the game enough to warrant another delivery type to remember? Right now it kind of exists between a spell packet and an arrow when thrown and a massive carrier/spellstrike attack when swung. Overlapping many but not all defenses.
I know as a chapter we like to minimise holds for rules calls/discussion does this add to the game?
-Joe
Why will shields/weapons not stop the 'physical' attack? As written this is pretty close to how we used to run 'massive' , except theorietically more often thrown/swung. If a 'parry' works, why can't an actual phys-repped parry/block work?
You mention more defenses are available to the players, which is sort of misleading. Sure people can buy evades, but really only rogues will. It does however get around a lot of standard builds that players might have with magic items and racials. Cloak Physical really isn't a thing. Magic armor is not really equivalent to Spell Shield anyway. In a line battle or mod, Magic armors get popped right away or are held back for "Prepare to Die" Whereas people wear Spell shields much longer to prevent the surprise status effects or take outs. As written a mob with "Physical Death" or whatever can swing pipe to pop a Magic Armor then effectively spellstrike a death. If we want a more hardcore chapter that's fine, just at least remove the "this is friendlier" line, or let it be blocked by weapons or a shield.
Seems un-needed. Is the small amount of added flavor benefiting the game enough to warrant another delivery type to remember? Right now it kind of exists between a spell packet and an arrow when thrown and a massive carrier/spellstrike attack when swung. Overlapping many but not all defenses.
I know as a chapter we like to minimise holds for rules calls/discussion does this add to the game?
-Joe