StremthiWayfound said:
I don't disagree on buying back deaths. One thing I am not sure about, though, is whether SoMI has the ability to change that policy or whether it is a game-wide issue.
The rulebook lays the guidelines for it, you can only buy back deaths in your "home" chapter, and there's technically no limit to how many you can buy back (other than gob restrictions). That being said, I see no reason why we can't simply deny players the service, or at the very least make the experience more enjoyable by incorporating some sort of plot based, in game mechanic so that it's not a "poof" and you can die again scenario. While we're on the subject of gobs, I think it's also a good idea to consider doing a similar system for buying magic items which will firstly decrease escalation and secondly make for a much better story than "Oh by the way, between market days I just so happened to find this ridiculously powerful item lying around." And if such a thing does happen, whoever used to own that item is probably looking for it, and should probably come to town to try and get it back. Not to mention the rulebook says nothing about being able to use gobs for magic items.
Also Joe (sorry it seems like I'm just bashing every point you make but it's really just something I'd like to discuss and hopefully we can all reach a point of compromise) I don't think that plot should control PC-PC conflicts all the time. They should not create, facilitate, or incubate such things all the time. However, PC-PC conflict is a great way to bring emotion and a stronger sense of purpose in the roleplaying at hand (although it is not the only way to do this), and in a game that is the way ours is right now, the plot team can absolutely help to get the ball rolling, because everyone gets along. So really what I'm trying to say is that plot should definitely incorporate pitting PCs against one another occasionally, but by no means do I think it should be there main goal, because as you said that would completely undercut the game.
That being said, it is important to note that this is a way to easily drive new players away from the game, but it shouldn't become a problem. If our veteran PCs start harassing newer players, I would expect that some one would step up and say "hey knock that **** off, they're new," because I know I certainly would, not to mention it doesn't make sense from an in game perspective to do that anyway. For instance, let's say there are two groups at war in the town, they're going to try to recruit this new person and they're going to have a tough time doing that if they roll him in the woods for being new. The other example is individual PC-PC conflict which also shouldn't be a problem because you should have no reason to kill the new guy, unless you're just an ******* who kills everybody and the new guy was in the wrong place at the wrong time, in which case, they'll hopefully be taken in and given shelter by some group of people in the town, and that new person will probably learn a lot of rules firsthand that they might not have known otherwise.
Again I'm sorry, I don't mean to make it seem as though I'm singling you out or trying to bash you're points, because they are undeniably good points and each idea does deserve a thorough thought, but I disagree with (some of) them.
I think Doug raised some good points as well, one of which is spectacular and I'm kicking myself for not agreeing with GJ earlier. Respecting NPCs I think is an absolute must, and I know I'm not perfect in this regard, but I'm going to try to get better at it because the massive amounts of fun I have are a direct result of the time and effort put in by the plot team and all the NPCs. Thank you all.
Furthermore, going off of what Doug said, I think that if you're upset about not getting your personal plot run, then you should go make the town plot personal. Get involved in the story, have an effect on how the town handles situations, care about what's happening and do your best to have a good time. Just because your personal plot wasn't run doesn't mean you can't have a good time and it doesn't mean you should be bored.
Speaking of being bored, it simply shouldn't happen. I know that I have uttered this atrocious phrase my fair share of times. I also know that when I really can't escape it, I go NPC, because I'd rather help to entertain other people who are probably feeling just as bored as I was, than sit, complain, and add to the problem. Not to mention, there is plenty for you to do in general, particularly in the past couple events with mod cards and contracts. Granted, you still need to wait for NPCs to be available for you to do those things, but at least you know that you're going to be doing something, not to mention, if you are waiting an excessively long time for NPCs to run something for you, maybe it's a hint that they need more NPCs and you can help them. I understand you're paying for the weekend, but you don't have to NPC for the whole event or even the full night. I've NPC'd before for a couple hours because half the town was off doing something and the rest of the town was doing nothing and Tank was completely cool with letting me do it.
--Wes