[.11] Potion Coating clarifications

Polare

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Howdy folks!

To help clarify confusions on Potion Coating, we're updating the text in the Playtest Packet to:

Potion Coating (General, Item [Melee Weapon], Passive) - The Potion Coating Ritual allows Earth Potions to be applied to the target weapon in exactly the same manner as a contact poison. These potions are delivered as “Spell Strike <Effect>” for example, “Spell Strike Destruction” (for a Destruction Potion) or “20 Spell Strike Healing” (for a 4th level Cure Wounds Potion); unlike Poisons, the character’s normal weapon damage and effect are entirely replaced when utilizing loaded Potions. This Ritual may be combined with other Rituals as appropriate.

We are also clarifying that Carrier attacks are only Weapon or Poison qualifier attacks which have a number. If a Weapon or Poison qualifier attack uses a number, you will only take a specified effect if it goes through your Armor Points. If an attack does not use a number, you will take the specified effect even if you have Armor Points remaining. Carrier attacks can never give a beneficial effect to the recipient.

Some Potion Coating and Carrier attack examples:

Sarah has 3 Weapon Profs and is using a Longsword (base 2 damage). She has put Potion Coating, Poison Trigger, and a few Poison Cache rituals on her weapon. She loads in a Sleep Potion, a Sleep Elixir, a Cure Wounds 20 potion, and a Purify potion.

Every time she swings, she can pick any single potion/poison loaded in (or none at all if she doesn't want to use one on that swing). Coatings last once activated until they land, but you can't activate one, then "pull it back in" if you want to stop calling it (unless you are willing to lose the coating).

Her normal call is "5 Normal!" The swings would come out as follows:

- Sleep Potion: "Spell Strike Sleep!" Since this has the Strike keyword, it can't be blocked with a shield. It can be defended against with a Spell Shield (or any defense that works against Spell, like Resist Spell) or a defense against the Sleep effect. Since this is not a Carrier attack, it is not affected by Armor.
- Sleep Elixir: "5 Poison Sleep!" Since this doesn't have the Strike keyword, it can be blocked with a shield. It can be defended against with a Poison Shield (or any defense that works against Poison, like Resist Poison) or a defense against the Sleep effect. Since this is a Carrier attack, it must go through Armor before the Sleep will take effect.
- Cure Wounds 20 Potion (which, once created, just says "20 Healing"): "20 Spell Strike Healing!". Potion Coatings override the base damage amount of the weapon if used with a numerical value.

-Bryan Gregory
ARC
 
Clarification: If Potion Coating behaves in the exact same manner as contact poisons, does that mean the potion coating can only be applied if you have one rank in alchemy?
 
She loads in a Sleep Potion, a Sleep Elixir, a Cure Wounds 20 potion, and a Purify potion.
Quick question, is it one of the rituals or a simplification of coating rules that allowed the sleep elixir? This post is the only place I see referencing a poison strike in this way or an elixir being used in this way. If it is a ritual, is it the potion coating, poison trigger, or poison cache that allows elixirs to be used this way?
 
I'm pretty sure that's a mistype, as per the latest playtest packet, sleep doesn't exist as an elixir. It most likely was suppose to say Sleep Coating.
 
With the ritual do you need it just once then cache for multiple to be put in.
Example
Potion coating X 1
Poison cache x17
Posion trigger x1
Perm.
 
Last edited:
yeah,
She has put Potion Coating, Poison Trigger, and a few Poison Cache rituals on her weapon. She loads in a Sleep Potion, a Sleep Elixir, a Cure Wounds 20 potion, and a Purify potion.
I read that as 1 potion coating, 1 poison trigger, and 4 poison cache rituals
 
Poison Cache says it allows one additional Poison to be applied, so it would have 3 Caches at minimum in the example, but yes; Potion Coating allows the Weapon itself to take Potions in the same manner as it would take Coatings, so one should suffice no matter how many Caches you put on it.
 
Normal coatings stay in effect for any number of swings until they connect (or you stop calling it, I guess). Is the same intended to hold for Potion Coating?
 
I'm fairly sure the answer is yes, although because it changes the swing to a Spell Strike when the Potion is used, any hit on your target will expend it; in practice, you're probably only going to get a single swing with it, anyway.
 
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