Howdy folks!
To help clarify confusions on Potion Coating, we're updating the text in the Playtest Packet to:
We are also clarifying that Carrier attacks are only Weapon or Poison qualifier attacks which have a number. If a Weapon or Poison qualifier attack uses a number, you will only take a specified effect if it goes through your Armor Points. If an attack does not use a number, you will take the specified effect even if you have Armor Points remaining. Carrier attacks can never give a beneficial effect to the recipient.
Some Potion Coating and Carrier attack examples:
Sarah has 3 Weapon Profs and is using a Longsword (base 2 damage). She has put Potion Coating, Poison Trigger, and a few Poison Cache rituals on her weapon. She loads in a Sleep Potion, a Sleep Elixir, a Cure Wounds 20 potion, and a Purify potion.
Every time she swings, she can pick any single potion/poison loaded in (or none at all if she doesn't want to use one on that swing). Coatings last once activated until they land, but you can't activate one, then "pull it back in" if you want to stop calling it (unless you are willing to lose the coating).
Her normal call is "5 Normal!" The swings would come out as follows:
- Sleep Potion: "Spell Strike Sleep!" Since this has the Strike keyword, it can't be blocked with a shield. It can be defended against with a Spell Shield (or any defense that works against Spell, like Resist Spell) or a defense against the Sleep effect. Since this is not a Carrier attack, it is not affected by Armor.
- Sleep Elixir: "5 Poison Sleep!" Since this doesn't have the Strike keyword, it can be blocked with a shield. It can be defended against with a Poison Shield (or any defense that works against Poison, like Resist Poison) or a defense against the Sleep effect. Since this is a Carrier attack, it must go through Armor before the Sleep will take effect.
- Cure Wounds 20 Potion (which, once created, just says "20 Healing"): "20 Spell Strike Healing!". Potion Coatings override the base damage amount of the weapon if used with a numerical value.
-Bryan Gregory
ARC
To help clarify confusions on Potion Coating, we're updating the text in the Playtest Packet to:
Potion Coating (General, Item [Melee Weapon], Passive) - The Potion Coating Ritual allows Earth Potions to be applied to the target weapon in exactly the same manner as a contact poison. These potions are delivered as “Spell Strike <Effect>” for example, “Spell Strike Destruction” (for a Destruction Potion) or “20 Spell Strike Healing” (for a 4th level Cure Wounds Potion); unlike Poisons, the character’s normal weapon damage and effect are entirely replaced when utilizing loaded Potions. This Ritual may be combined with other Rituals as appropriate.
We are also clarifying that Carrier attacks are only Weapon or Poison qualifier attacks which have a number. If a Weapon or Poison qualifier attack uses a number, you will only take a specified effect if it goes through your Armor Points. If an attack does not use a number, you will take the specified effect even if you have Armor Points remaining. Carrier attacks can never give a beneficial effect to the recipient.
Some Potion Coating and Carrier attack examples:
Sarah has 3 Weapon Profs and is using a Longsword (base 2 damage). She has put Potion Coating, Poison Trigger, and a few Poison Cache rituals on her weapon. She loads in a Sleep Potion, a Sleep Elixir, a Cure Wounds 20 potion, and a Purify potion.
Every time she swings, she can pick any single potion/poison loaded in (or none at all if she doesn't want to use one on that swing). Coatings last once activated until they land, but you can't activate one, then "pull it back in" if you want to stop calling it (unless you are willing to lose the coating).
Her normal call is "5 Normal!" The swings would come out as follows:
- Sleep Potion: "Spell Strike Sleep!" Since this has the Strike keyword, it can't be blocked with a shield. It can be defended against with a Spell Shield (or any defense that works against Spell, like Resist Spell) or a defense against the Sleep effect. Since this is not a Carrier attack, it is not affected by Armor.
- Sleep Elixir: "5 Poison Sleep!" Since this doesn't have the Strike keyword, it can be blocked with a shield. It can be defended against with a Poison Shield (or any defense that works against Poison, like Resist Poison) or a defense against the Sleep effect. Since this is a Carrier attack, it must go through Armor before the Sleep will take effect.
- Cure Wounds 20 Potion (which, once created, just says "20 Healing"): "20 Spell Strike Healing!". Potion Coatings override the base damage amount of the weapon if used with a numerical value.
-Bryan Gregory
ARC