Honestly, I've seen very few latex reps I'd consider unsafe... provided we were fighting at a speed that allowed the wielder to control their swings. At the current rate of flailing, I see far, far too many people getting hit on the backswing, or harder than intended because someone stepped in and they are so used to swinging as fast as possible and checking it at the last moment that they couldn't pull the blow in time.
If we're going to use more latex weapons, we are far overdue for a hard definition of what safe combat looks like. The majority of the latex-based games I've looked into all have hard controls on combat speed, such as the '3-swing rule' where combatants get 3 shots and then must step back and disengage, and I am very sympathetic to their reasons for this.
If we're going to use more latex weapons, we are far overdue for a hard definition of what safe combat looks like. The majority of the latex-based games I've looked into all have hard controls on combat speed, such as the '3-swing rule' where combatants get 3 shots and then must step back and disengage, and I am very sympathetic to their reasons for this.