kevinallenjr
Novice
Hello all,
So a few of my friends and I are interested in coming to your September event (we would be at the august event coming right up, but we just won’t have our acts together in time). I’ve read the alliance rulebook and your chapter’s Traveler’s guide, and we’re all old hat at at LARPing, but we still have some questions particular to your events that I was hoping you could help clear up.
1. Where in your game world does your game take place. The traveler’s guide describes an entire continent of activity, but doesn’t go into local detail about any one place (that’s kind of what I had thought it would do, right?). Is there a single town that the game focuses on, or does the action move around the world, or what? Is there any particular reason a small army of adventurers descend on this location once a month every summer?
2. What food (if any) is included in the cost of the weekend? Is there a breakfast/diner/lunch time? What about snacks, drinks, etc? We’re fine with bringing our own, but it’s rather clear there is a “tavern” location, how does that work? Are foods and things sold in the tavern for dollars or in-game cash?
3. Many camps these days are disallowing camp fires, what’s your location's stance? Also, candles, tea lights, tiki-torches, etc? If fire is (very reasonably) off the table what are people using as in-game lights (beyond “magical” ones)? What kind of lanterns are recommended?
4. What is the spellbook economy like? Are most spells readily available from a central authority (a mage's guild, per se)? Are these things scholars freely trade with each other for the betterment of the whole, or are spellbooks closely guarded secrets? If copying spells into your book is something people tend to expect payment for, what’s a reasonable in-game cost? Do you start with any spells in your book?
5. Are there a prevalence of “teacher” characters in the game? Is it easy to find someone to teach you new skills, or will you wait a few events sitting on build points looking for the person that can teach you THAT THING YOU NEED? Is there a social obligation in the game for players to teach each other, or is this more of an NPC PC interaction?
6. Backgrounds. Some games require these, some don’t, and some have you write them up as an almost token gesture. I get the impression from the rules that these are a pretty fundamental part of your game (and that’s cool). Is this something that is very strongly advised for your first event or can you turn one in after a few events, once you’ve “felt out” the character you’re playing. I’ve seen games take many different stances on this, and I’m interested in what’s your best practices.
7. How does one buy an in game lock? It doesn’t appear to be mentioned under the “blacksmithing” skill, so who makes them? Is this something PC’s can even own? If it is, where’s a good place to out-of-game purchase a suitable model?
8. What sort of starting gear does a player begin with? I would imagine showing up with a truck load of weapons isn’t kosher but I would doubt you come into the world shoeless and naked. What’s a reasonable expectation for gear to bring?
Quite looking forward to the game. I’m already excited. Thanks for taking the time to answer this bevy of newbie questions.
So a few of my friends and I are interested in coming to your September event (we would be at the august event coming right up, but we just won’t have our acts together in time). I’ve read the alliance rulebook and your chapter’s Traveler’s guide, and we’re all old hat at at LARPing, but we still have some questions particular to your events that I was hoping you could help clear up.
1. Where in your game world does your game take place. The traveler’s guide describes an entire continent of activity, but doesn’t go into local detail about any one place (that’s kind of what I had thought it would do, right?). Is there a single town that the game focuses on, or does the action move around the world, or what? Is there any particular reason a small army of adventurers descend on this location once a month every summer?
2. What food (if any) is included in the cost of the weekend? Is there a breakfast/diner/lunch time? What about snacks, drinks, etc? We’re fine with bringing our own, but it’s rather clear there is a “tavern” location, how does that work? Are foods and things sold in the tavern for dollars or in-game cash?
3. Many camps these days are disallowing camp fires, what’s your location's stance? Also, candles, tea lights, tiki-torches, etc? If fire is (very reasonably) off the table what are people using as in-game lights (beyond “magical” ones)? What kind of lanterns are recommended?
4. What is the spellbook economy like? Are most spells readily available from a central authority (a mage's guild, per se)? Are these things scholars freely trade with each other for the betterment of the whole, or are spellbooks closely guarded secrets? If copying spells into your book is something people tend to expect payment for, what’s a reasonable in-game cost? Do you start with any spells in your book?
5. Are there a prevalence of “teacher” characters in the game? Is it easy to find someone to teach you new skills, or will you wait a few events sitting on build points looking for the person that can teach you THAT THING YOU NEED? Is there a social obligation in the game for players to teach each other, or is this more of an NPC PC interaction?
6. Backgrounds. Some games require these, some don’t, and some have you write them up as an almost token gesture. I get the impression from the rules that these are a pretty fundamental part of your game (and that’s cool). Is this something that is very strongly advised for your first event or can you turn one in after a few events, once you’ve “felt out” the character you’re playing. I’ve seen games take many different stances on this, and I’m interested in what’s your best practices.
7. How does one buy an in game lock? It doesn’t appear to be mentioned under the “blacksmithing” skill, so who makes them? Is this something PC’s can even own? If it is, where’s a good place to out-of-game purchase a suitable model?
8. What sort of starting gear does a player begin with? I would imagine showing up with a truck load of weapons isn’t kosher but I would doubt you come into the world shoeless and naked. What’s a reasonable expectation for gear to bring?
Quite looking forward to the game. I’m already excited. Thanks for taking the time to answer this bevy of newbie questions.