Re: Item Flaws and Ritual Limits

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phedre

Squire
Is there a differentiation between flaws on an item because of True Empowerment and a flaw or backlash that results in a per-day flaw?

For example, Susan the Celestial Mage is casting a 16 ritual item (including a Preserve). One of the rituals flaws, and she gets "Ritual succeeds, target receives a 1/d cloak Necromancy." She then True Empowers an Expanded Enchant (Magic Storm) and the marshal gives her a Cloak Summoned Force as the lasting empowerment. She's used 16 scrolls, but there will be 18 effects (including the Preserve) noted on the tag.

How many total ritual slots are now used? How many of those ritual slots count toward calculating the reagent cost on the extender?
 
As per the answer given in this thread:

http://www.alliancelarp.com/forum/viewtopic.php?f=98&t=15622

there is no such differentiation. If a ritual flaw duplicates a ritual effect, it counts as a ritual for the purpose of the ritual limit.

I will note that so far as I know, no current "standard" flaws in the most recent ritual database give per day ritual-duplicating abilities (meaning that between castings in the same batch a character could expend a times-ever ability from a "random" flaw should they not wish it to interfere with their maximum ritual limit on an item). Thus, this will *generally* be an issue for True Empowerment manipulations more than anything else, but may come up as regards randomly-generated flaws as well.

As always, ARC cannot make allowance for every possible flaw that a plot team may come up with on a scroll - for example, it is perfectly possible for a chapter's plot team to put out a Restricted ritual scroll with every flaw giving a 20-times-per-day activatable spell, in which case it is up to that chapter's rules staff to determine the result. ARC would generally suggest that plot teams not put such custom flaws into their ritual scroll database, but they are always free to do so if that is what they wish.

Keep in mind that as per the prior ARC ruling here:

http://www.alliancelarp.com/forum/viewtopic.php?f=98&t=12424

ritual-duplicating flaws are on an item, not on a specific batch, and thus these "generated" flaws will not affect the difficulty or remaining ritual slots for a specific extension ritual such as Preserve Duration or Permanent Duration.

-Bryan Gregory
ARC
 
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