My thoughts on simplification (In regards to eXperience Points):
XP is a necessary evil. Without the underlying concept that events grant you XP instead of Build, you would end up with fractions of build being awarded to players. As someone with computer science knowledge, taking a system that works with integers and converting it to a system that uses a decimal place is a digital nightmare.
Total XP should become a hidden statistic that exists on the databases.
What should get printed out on the character card is the XP a character has gained towards a level (which resets back to zero after each level) as well as the amount of XP needed to get to the next level.
This does not solve the complex issue of XP as a whole, but it would simplify its expression to a newer player. XP can be used as a clear sign of progress, instead of a number that requires a computer program to determine its actual value in build.
-Mike D.
XP is a necessary evil. Without the underlying concept that events grant you XP instead of Build, you would end up with fractions of build being awarded to players. As someone with computer science knowledge, taking a system that works with integers and converting it to a system that uses a decimal place is a digital nightmare.
Total XP should become a hidden statistic that exists on the databases.
What should get printed out on the character card is the XP a character has gained towards a level (which resets back to zero after each level) as well as the amount of XP needed to get to the next level.
This does not solve the complex issue of XP as a whole, but it would simplify its expression to a newer player. XP can be used as a clear sign of progress, instead of a number that requires a computer program to determine its actual value in build.
-Mike D.