Lol, thanks for the love, that was kinda spur of the moment. Looking at it though it'd need some tweaking to work in terms of the secondary skills based off the lists. It would make for some cool diversity though. Just for fun I was looking at what 10 "profs" could make.
Up Front Types:
Swashbuckler: +4 damage, 6 evades (option to buy 3 dodges with other build)
Tank: +3 damage, 5 parrys, 2 evades (option to buy 1 dodge, 1 riposte with other build)
DPS Dude: +6 damage, 4 slays (would eviscerates go off slays or damage? Hmm)
Berserker: 10 slays (poor guy swings 2s otherwise)
Backy McStabbertons:
Assassin: +12 from behind, 4 Assassinates (heavy damage, no defense)
Ledgerdemain Larry: +2 damage, 6 Evades, 2 parrys (for those pesky weapon traps)
Dark Alley Darryl: +5 damage, +10 from behind (you don't want to meet this guy)
The idea is to make it so that you can choose the nifty per days which can save your butt or choose to do more damage rather than one being required before you can do the other. People who swing 15s are likely not going to have as many defenses or special offenses as someone who opted to take those exclusively and I think most people would build their own hybrid melee class to suit their character concept (Which is just NIFTY). It's more customization and flavor, plus it lowers overall damage from the fighting classes (or not if they don't want defense, which is a valid and possibly short life choice) without hamstringing them.
Up Front Types:
Swashbuckler: +4 damage, 6 evades (option to buy 3 dodges with other build)
Tank: +3 damage, 5 parrys, 2 evades (option to buy 1 dodge, 1 riposte with other build)
DPS Dude: +6 damage, 4 slays (would eviscerates go off slays or damage? Hmm)
Berserker: 10 slays (poor guy swings 2s otherwise)
Backy McStabbertons:
Assassin: +12 from behind, 4 Assassinates (heavy damage, no defense)
Ledgerdemain Larry: +2 damage, 6 Evades, 2 parrys (for those pesky weapon traps)
Dark Alley Darryl: +5 damage, +10 from behind (you don't want to meet this guy)
The idea is to make it so that you can choose the nifty per days which can save your butt or choose to do more damage rather than one being required before you can do the other. People who swing 15s are likely not going to have as many defenses or special offenses as someone who opted to take those exclusively and I think most people would build their own hybrid melee class to suit their character concept (Which is just NIFTY). It's more customization and flavor, plus it lowers overall damage from the fighting classes (or not if they don't want defense, which is a valid and possibly short life choice) without hamstringing them.