I've got a few questions about how combat is represented at Alliance. I'm sure when I get my safety run-down the first weekend I play a lot of these questions will be answered. In the meantime, I'm at work and trying to figure out what kind of weapons I'd like to use and/or make for my character. I've got a martial arts background, and I'd like to make the most of it without doing things that are taboo.
So here are a few questions and points that I want to make sure I understand correctly.
1. A staff cannot be used for thrusting.
2. Could the same be said for a polearm or two-handed sword?
3. Trapping an opponent's weapon is only legal if it's between two weapons.
4. Are there any rules or taboos regarding manipulating someone's shield or weapon with a weapon that has a hook component such as an axe or bill-styled polearm.
5. In doce pares escrima, which uses short, thin sticks (about 2.5 feet in length), a popular method of stricking quickly is to flick your wrist following a block or a feint. If the angle here is greater than 90 degrees, would this still count as a strike or would I have to draw back and use my arm to swing again? I understand that this method should not be used to make hits at an uncallable, untrackable rate like it would be used in a fight, but it may be an interesting method for a non-bard PC idea.
6. I understand that turtling is not allowed, but what about crouching low when fighting florentine or two-handed (to reduce striking surface and disguise the orientation of your body when it's dark)?
7. Is putting distance between you and your opponent by tumbling illegal because of environment hazards like roots (or other players)? I've played in a previous LARP where it was discouraged, but people still did this a lot.
I'd appreciate it if someone could give me some input. My first PC will probably be an adept earth caster bard who will not fight on principle (unless plot presents a tasty opportunity for him to change his ways). But y'know, it'd be good for reference.
P.S. I also understand that if I NPC monsters should be role-played appropriately and I should focus on making combat and interaction fun. I will not under any circumstances try to play a giant rat with a martial arts pedigree and exhibitionist tendencies.
So here are a few questions and points that I want to make sure I understand correctly.
1. A staff cannot be used for thrusting.
2. Could the same be said for a polearm or two-handed sword?
3. Trapping an opponent's weapon is only legal if it's between two weapons.
4. Are there any rules or taboos regarding manipulating someone's shield or weapon with a weapon that has a hook component such as an axe or bill-styled polearm.
5. In doce pares escrima, which uses short, thin sticks (about 2.5 feet in length), a popular method of stricking quickly is to flick your wrist following a block or a feint. If the angle here is greater than 90 degrees, would this still count as a strike or would I have to draw back and use my arm to swing again? I understand that this method should not be used to make hits at an uncallable, untrackable rate like it would be used in a fight, but it may be an interesting method for a non-bard PC idea.
6. I understand that turtling is not allowed, but what about crouching low when fighting florentine or two-handed (to reduce striking surface and disguise the orientation of your body when it's dark)?
7. Is putting distance between you and your opponent by tumbling illegal because of environment hazards like roots (or other players)? I've played in a previous LARP where it was discouraged, but people still did this a lot.
I'd appreciate it if someone could give me some input. My first PC will probably be an adept earth caster bard who will not fight on principle (unless plot presents a tasty opportunity for him to change his ways). But y'know, it'd be good for reference.
P.S. I also understand that if I NPC monsters should be role-played appropriately and I should focus on making combat and interaction fun. I will not under any circumstances try to play a giant rat with a martial arts pedigree and exhibitionist tendencies.