And nothing of value was lost.
This.I would like it more if something replaced it. Coming from a number of games and org, the idea of "teaching" requires that characters engage with one another. Especially characters whom outside of "teacher/student" would have little reason to interact. While You can't force development from that point forward.... You cant find if something is there that wasn't there before; without having a snowball fight.
Teaching was a catalyst for RP. Without the catalyst, it is the hope that otherwise stable RP Aspects will react with one another on their own...For some players/character... they will. For some, they wont.
You are missing the point.Nothing stops you from roleplaying teaching someone something. They simply aren't refused the to spend xp until you have.
While I don't think your hypothetical would ever happen (and if it has, that's very unfortunate), if you're worried it will, rephrase it as "can you help me get better at this?"Buuuut I liked the idea from an RP standpoint. And having eventually found players willing to do the Teaching, I'm pretty sure this is going to be a "can you teach me this?" "teaching isn't a thing anymore, if you bought the skill you know the thing" "yeah i'm asking you ic tho, as like a rp thing." "... but i am not required to, so... no." ... thing.
Definitely, i have had numerous bad experiences with teaching rules in various larp systems. It got to the point where I just started teacher proofing my characters so that I had all the skills I wanted without having to go begging another PC for the opportunity to spend my XP. It's just not an aspect of roleplay that I enjoy.An excellent decision and I laud the Owners for making it and whoever proposed it.
We should never be in a position where a player cannot spend OOG resources (XP) because they are not sufficiently well-known either in or out of game for someone else to enable that expenditure.