The topic says it all.
How many resist commands do you think someone should buy?
How many resist commands do you think someone should buy?
Deadlands said:Bill Gibbs, who plays a Biata with a redonkulous number of resist commands, informed me of his dilemma. He felt that when you are of a resist command-having-race people rather throw their sleeps at your orc buddy, or...
RiddickDale said:The topic says it all.
How many resist commands do you think someone should buy?
Deadlands said:I'm not making fun of AA or NA, but I can't help but think the answer to this is "one is too many, and a thousand is never enough."
Bill Gibbs, who plays a Biata with a redonkulous number of resist commands, informed me of his dilemma. He felt that when you are of a resist command-having-race people rather throw their sleeps at your orc buddy, or...
It's a situation in which there are so many command effects in the mix that it doesn’t seem to matter how many you have.
I have no idea if this is true (it’s probably just Bill regretting his use of build), but I can believe it has been his experience.
Ezri said:Are we the only ones who have the NPCs throw stuff at races that can resist them on purpose?
Obviously there are some enemies that are smart enough to know not to do that, so it's not all the time, but mindless or low intelligence critters? They throw commands at pointy-ears and feather brows fairly regularly. Makes the player feel cool.
As a PC I only have two, but I'm also not a front-liner, so stuff in general hits me less often.
Dan Nickname Beshers said:Ezri said:Are we the only ones who have the NPCs throw stuff at races that can resist them on purpose?
Obviously there are some enemies that are smart enough to know not to do that, so it's not all the time, but mindless or low intelligence critters? They throw commands at pointy-ears and feather brows fairly regularly. Makes the player feel cool.
As a PC I only have two, but I'm also not a front-liner, so stuff in general hits me less often.
In my experience, there aren't that many unitelligent monsters with spell columns. From memory, the only low intelligence cards capable of producing a command effect are golbin, apprentice casta and goblin, howling one, and the casta can produce a single shun spell if that's the 4th that gets taken, versus cause/cure serious and flamebolt.
mikestrauss said:I can assure that arcane fear and arcane berserk are both present on a lot of cards. Arcane sleep is less common, but poison sleep can be found on a few plants.
-MS
Deadlands said:I'm not making fun of AA or NA, but I can't help but think the answer to this is "one is too many, and a thousand is never enough."
Bill Gibbs, who plays a Biata with a redonkulous number of resist commands, informed me of his dilemma. He felt that when you are of a resist command-having-race people rather throw their sleeps at your orc buddy, or...
It's a situation in which there are so many command effects in the mix that it doesn’t seem to matter how many you have.
I have no idea if this is true (it’s probably just Bill regretting his use of build), but I can believe it has been his experience.
dreadpiratebill said:Deadlands said:I'm not making fun of AA or NA, but I can't help but think the answer to this is "one is too many, and a thousand is never enough."
Bill Gibbs, who plays a Biata with a redonkulous number of resist commands, informed me of his dilemma. He felt that when you are of a resist command-having-race people rather throw their sleeps at your orc buddy, or...
It's a situation in which there are so many command effects in the mix that it doesn’t seem to matter how many you have.
I have no idea if this is true (it’s probably just Bill regretting his use of build), but I can believe it has been his experience.
So I'll take this chance to speek for myself. I find with resist command, its prity much as gary has said, but I still find plenty of use for them. Its basicaly one of three senerios. Works well, npc's intensional don't bother, or BBG has so many that it won't matter. I find that 9/10 times i get to saturday logistics with either all or none of my resists left. Now I only have 6 resists (and 4 breaks) so I realy dont have THAT many, but it IS 24 build worth. As a templar its not a question of weither 6 is a lot, so much as its an issue of is there a better use of that 24 build.
Now I don't actualy regret spending 32 total build on racials, becasue it gives me access to RP everly level of Biata Mind power (wether those should have build requirements is a whole different argument) becasue thats the character, thats how I choose to play him. Amaranthus is a powerful mentalist, and has the racials to back it up. So in the end, to answer your question steve, i think for you, a fighter, who regulalry goes up agaisnt some pritty nasty BBG's, you could do worse then having a few resisits to fall back on. I'd say between 4 and 6. More then that starts to get build prohibitive unless thats really what you wanna be known for.
--bill