Ellie al'Basteua
Newbie
Player Involvement In Stories
--?There should be mods for small groups. Large missions are great and all that, but they don't have nearly the same "personal" feeling or impact. If I go on a mission, I want to make a difference
--I like plotines that get everyone involved and have pc's go all over the place looking for treasure &/or helping someone/being mercenaries
--What do you want to see more of? More "all-encomapssing" storylines and/or mods. Plot-experience at other games has shown me that targeting a small group for mods, while seemingly productive, *isn't*. You end up with players of lower-level characters rather angry, and less likely to be having fun. THis means they're not coming back.
-- I don't want to be just another person in the Adventurer's Mob of the night.?
-- I want to see less "exclusionary" mods.
--When writing a mod, ask: ?How can players get involved with this.? Player involvement is important.
-- ?Town mods. I hate town mods. When the big thing of the weekend goes on, I don?t want to take everyone with. ?Everyone? is a liability. It makes no sense IG to do it, but OOG I don?t want to leave anyone out. So it happens anyways. Better would be to have several things going on at once. Split the town into groups, and double hook it up a bit.?
--Unless a plotline is specific to a character-history or to a race, it could be inclusive to everyone, and involve as many people as possible.
--?Get the players involved as much as possible?
--It is best when everyone has a chance to do something.
--I like mods that involve me and 4 to 6 friends
--I like a mix of town-sized-mods and small-group mods. It is really fun work together with everyone in town to accomplish a goal. However, it is very difficult to create meaningful RP while with such a large group of people. If it weren't for the small (6-10 people) mods that I have been on, I would have become VERY BORED of NERO long ago.
~~PLAYER INVOLVEMENT IN STORIES~~
--?There should be mods for small groups. Large missions are great and all that, but they don't have nearly the same "personal" feeling or impact. If I go on a mission, I want to make a difference
--I like plotines that get everyone involved and have pc's go all over the place looking for treasure &/or helping someone/being mercenaries
--What do you want to see more of? More "all-encomapssing" storylines and/or mods. Plot-experience at other games has shown me that targeting a small group for mods, while seemingly productive, *isn't*. You end up with players of lower-level characters rather angry, and less likely to be having fun. THis means they're not coming back.
-- I don't want to be just another person in the Adventurer's Mob of the night.?
-- I want to see less "exclusionary" mods.
--When writing a mod, ask: ?How can players get involved with this.? Player involvement is important.
-- ?Town mods. I hate town mods. When the big thing of the weekend goes on, I don?t want to take everyone with. ?Everyone? is a liability. It makes no sense IG to do it, but OOG I don?t want to leave anyone out. So it happens anyways. Better would be to have several things going on at once. Split the town into groups, and double hook it up a bit.?
--Unless a plotline is specific to a character-history or to a race, it could be inclusive to everyone, and involve as many people as possible.
--?Get the players involved as much as possible?
--It is best when everyone has a chance to do something.
--I like mods that involve me and 4 to 6 friends
--I like a mix of town-sized-mods and small-group mods. It is really fun work together with everyone in town to accomplish a goal. However, it is very difficult to create meaningful RP while with such a large group of people. If it weren't for the small (6-10 people) mods that I have been on, I would have become VERY BORED of NERO long ago.