Dreamingfurther said:
Yea, that would work well also, and it wouldn't 'nerf' anyone. You actually like this idea Garry?
Well, yes. I believe I was the one who initially brought up the idea to make backstabs do 1 pt of damage, and have assassinates and terminates available, through ranged weapons. I believe my comment was "so why does the most dexterous class in the game suck at using the most dexterous based weapons in the game?"
Then someone independently decided to suggest bows/crossbows do 1.5 for each prof, and no one was really against making archery better, considering how thoroughly underpowered it was.
To address Dan’s point, rogues and fighters would still be better at archery than scouts, because they have a total number of backstabs or profs which is higher than a scout of equal level, but yes, scouts would benefit, which is totally my reason for suggesting it. My pc throws 20’s with a crossbow right now, but I would utterly win the game if I threw 24’s, even though I would still round down to 20’s. But back to something relevant…
Conceptually, I figure rogues and fighters should be equally good as archers. My thought is that fighters are theoretically stronger, so they could fire larger bows with greater poundage. So their arrows would provide a bigger wallop. Rogues are more nimble, so while they can’t pull an 80 lbs bow they could pull a lighter one with much better precision.
But either way, through sheer armor piercing, organ popping force or via shots through eyeballs, you end up with dead targets. So I say make them equal.