deadlandsrules
Scout
This post is to inform you of new and continuing policies for the New Hampshire chapter.
We are instituting a 3 to 1 PC to NPC Ratio
We have been trying to avoid this for some time, but in order to give you the players the best possible experience at our events we simply need more resources to work with. This means more NPCs. In order to facilitate this we have instituted a ratio. For every NPC we have we will have 3 PC slots. This will ensure more mods, bigger battles with lower statted individual NPCs, and more immersive roleplay in and around the town.
In order to get this to work, we will be posting lists of registered NPCs and PCs on our boards that will be updated frequently. We will add new PC slots as we get NPC registrations. If you are going to NPC PLEASE REGISTER. This is very important to ensure the maximum number of PC open slots. The best way to ensure that you get one of the open spots is to Pre-register and Pre-logist. It helps you and us cut down logistics lines and gets you in game faster.
For further enticement, we will be upping our NPC compensation and providing new Paragon Racial and Class templates for purchase. These will be posted shortly. If you have any questions on this policy then please feel free to create a thread and ask.
Plot Effects for the 2013 Season
Insanity Effect-This effect mimics the mental ability Cause Insanity. If you are struck by this and it resolves, you will be given an Insanity to roleplay and a mental ability level that will apply to it for removal effects. Effect Group is Other, and any applicable delivery defenses will work.
Erasure-This effect will temporarily remove all copies of a spell from memory. The verbal incant will be Erasure (Spell Name). Effect Group is other, and there are no applicable defenses.
Explosive Carrier-This will work exactly as written in the ARB with the exception that there is no radial effect. If a weapon blow resolves and removes body points, then all in game items carried on you will be effected as if you were caught in an explosive trap.
Alchemical Entangle-This effect is for flavor only. An Alchemical Entangle will function in all ways as an Arcane Entangle except that the origin is clearly non magical.
This list will be updated as needed.
We are instituting a 3 to 1 PC to NPC Ratio
We have been trying to avoid this for some time, but in order to give you the players the best possible experience at our events we simply need more resources to work with. This means more NPCs. In order to facilitate this we have instituted a ratio. For every NPC we have we will have 3 PC slots. This will ensure more mods, bigger battles with lower statted individual NPCs, and more immersive roleplay in and around the town.
In order to get this to work, we will be posting lists of registered NPCs and PCs on our boards that will be updated frequently. We will add new PC slots as we get NPC registrations. If you are going to NPC PLEASE REGISTER. This is very important to ensure the maximum number of PC open slots. The best way to ensure that you get one of the open spots is to Pre-register and Pre-logist. It helps you and us cut down logistics lines and gets you in game faster.
For further enticement, we will be upping our NPC compensation and providing new Paragon Racial and Class templates for purchase. These will be posted shortly. If you have any questions on this policy then please feel free to create a thread and ask.
Plot Effects for the 2013 Season
Insanity Effect-This effect mimics the mental ability Cause Insanity. If you are struck by this and it resolves, you will be given an Insanity to roleplay and a mental ability level that will apply to it for removal effects. Effect Group is Other, and any applicable delivery defenses will work.
Erasure-This effect will temporarily remove all copies of a spell from memory. The verbal incant will be Erasure (Spell Name). Effect Group is other, and there are no applicable defenses.
Explosive Carrier-This will work exactly as written in the ARB with the exception that there is no radial effect. If a weapon blow resolves and removes body points, then all in game items carried on you will be effected as if you were caught in an explosive trap.
Alchemical Entangle-This effect is for flavor only. An Alchemical Entangle will function in all ways as an Arcane Entangle except that the origin is clearly non magical.
This list will be updated as needed.