Rules Clarifications: July 415 Edition

llywelyn

Artisan
Clarification 2015.7.1: Hold

This is not a clarification so much as an advisory.

"Hold" is nice and convenient in that it is widely used by a lot of systems (e.g., the SCA) as a "stop action" call. It is short and easy to make out even in the din of battle.

It also sounds like a lot of other words and means a lot of other things that can also be heard over the din of battle with the rest of context removed. This leads to a lot of confusion and a lot of people standing around trying to figure out who just called a hold and why.

So please avoid that word—and others like it—unless you really want to and meant to call a Hold.

Alternatives:
  • Instead of Hold the Line try Stand Fast or Stay the Line.
  • Instead of Fill the Hole try Fill the Gap.
  • Instead of Hold Still try Stay Still.
  • Instead of Watch out for that Hole try Watch your footing or Watch the terrain.
  • Instead of Hold Up! try Wait Up!
Clarification 2015.7.2: Death Count

Not a clarification so much as one that a lot of people didn't seem to know: you bleed out for 1 minute after hitting -1, then there are 5 minutes before the body dissipates and you go to resurrect. There's a chart on ARB 1.2 pg 90 that shows the various states concerning life or death and how long they last.

This is one of the most important rules in the game, so it is important to remember it.

Clarification 2015.7.3: <n> Waylay vs. Waylay vs. Waylay <n>


From ARB 1.2 pg 69:

The character using this skill must call out the attack verbal by stating “<damage> way- lay.” Damage is determined by starting with a base of one and adding one for each Backstab purchased. A Back Attack may also be utilized to add one more point of damage, but will be used up in the process. An Endow spell will add two points and will also be used up in the process.

[…]

A player using this skill may also call out “Zero waylay.” This allows a victim to be knocked unconscious but still be at the same number of Body Points upon awakening.
Several times this event I heard either "Waylay <number>" or just "Waylay!" These are both incorrect calls. The correct call is "<number> waylay" where <number> may include zero but may not be left out. Either of the other options indicate that you have performed the waylay incorrectly and that, much like the verbals with weapons or spells, your opponent is not required to take it.

Clarification 2015.7.4: Marshal Notes

Marshal notes should be in every tent and cabin immediately on the inside of whichever way the door opens. Preferably in a spot that will be easy for the marshal to find. It doesn't have to be very complicated but it should include:
  • Any magical defenses (wards, wizard locks, circles, glyphs, etc) and a list of who is invested, if anyone.
  • A list of nonmagical defenses (e.g., locks, contact poisons) and any relevant tags that are not directly connected to the object in question.
  • Any additional relevant information about the room.
Clarification 2015.7.5: Locks

Locks were used quite a bit this event and so some questions came up around our Lock Policy.

First, locking the front door doesn't mean your back door ceases to exist or that the same lock applies to every door (or window) in the structure. This is true of wards and wizard locks because of the magical properties of those spells, not because of something inherit in locking your front door or your back door.

Second, every lock must have a tag that you can produce in the manner outlined in the Lock Policy. This tag must either be taped to the lock or attached to the marshal notes. If the lock is stolen you don't take the physrep, just the tag.

Third, the List of Approved Locks means that these are locks that a marshal doesn't have see in order for you to use it. If it isn't on that list you have to bring it to a marshal to get it approved and what is likely is that you will be required to demonstrate picking it and that the marshal will also attempt to attack the lock.

Fourth, when you lock something please do not actually lock it. Attach the lock and include in the marshal notes any relevant details about the lock setup.

Clarification 2015.7.6: Sleeping OOG

If for some reason you are sleeping with a white headband on (e.g., because you needed to be in one of the buildings with power), your character card must be in game. This should be left on top of a mattress or a cot wherever your character is sleeping.

Clarification 2015.7.7: Healing Arts & Unconsciousness

For the purpose of healing arts you are "unconscious" if you are at zero body. You are not unconscious if you are waylaid and you are not unconscious if you are dying (despite that you are "unconscious" in the colloquial sense in both scenarios, healing arts treats those as separate checks).

Also if you hear "no effect" from healing arts it means that the creature has a metabolism that you don't recognize. See ARB 1.2 pg 63.

See also Clarification 2015.4.4.

Clarification 2015.7.8: Charging

Several questions came up around charging this event.

See Misc. Rules, Layon Clarifications.

To emphasize: charging is not when you have to backup to avoid being hit by their weapons. Charging is when you have to back up to avoid being hit by them.

You are responsible, as far as the Body Contact Rule is concerned (see Clarification 2015.4.1) for keeping yourself from running into other people. Which means that if you are chasing someone it is your responsibility to never move so quickly that you can't stop or veer so that you don't actually run into them.

Clarification 2015.7.9: Accepting a touch-cast and unconsciousness

When you are dying or unconscious you cannot allow a touch-cast to circumvent their spell defenses. ARB 1.2 pg 100:

The recipient of a touch-cast spell may choose to “accept” the spell, thus letting it past their Spell Defenses such as Spell Shield or Reflect Magic. (You have no choice but to accept a thrown spell; it will always set off your Spell Defenses.)

The recipient must be conscious to accept a spell. An unconscious person’s Spell Defenses will always go off.​

This means that if you have an active spell shield and are bleeding out (at -1) on the ground, then someone touch casting a "cure light wounds" on you will set off your spell shield: You will lose the spell shield, they will lose the cure light wounds, and you will still be bleeding out.

Clarification 2015.7.10: Massive and Magic Armor

Magic Armor does not protect against Massive damage (ARB 1.2 pg 72):

An expendable defense such as Magic Armor will not stop the attack, but will still be lost. In this case, “Magic Armor, taken” should be called. Defenses which are not expendable (such as Prison, Threshold, or Protection Aura) will not stop a Massive attack, but will not themselves be taken down by the blow.​

Clarification 2015.7.11: Line of Sight

See Question 2015.3.2: Line of Sight. Note that it is common for Line of Sight to be one way to break an effect. It isn't ever "ten minutes and breaking LoS" it is always going to be "LoS or 10 minutes."

Clarification 2015.7.12: Wall of Force

A question came up with respect to the requirements to cast a Wall of Force. From ARB 1.2 pg 125:

This spell must be cast on a doorway or other portal of up to ten feet across and 25 feet high.

The floor of the Wall of Force must be marked in some way (such as by a rope, chalk mark, or ribbon) to indicate to all observers that a Wall of Force is in place.​

What this means is that you need to meet both criteria in order to cast a wall of force: you need to have a portal of some variety (e.g., a doorway) and you need to draw a line on the ground prior to casting the spell.

Clarification 2015.7.13: Prepare-to-die and Targeting

A question came up with respect to PTD skills and targeting with them.

From ARB 1.2 pg 67:

The Slay applies to only one landed blow, and will remain active until the blow is landed or ten minutes pass.
If you move to a target that wasn't around when you said "prepare to die" then say "active <PTD skill>" in order to inform them that you still have one active. This means that you aren't "locked" to a specific target when performing a slay.
 
Thanks for Clarification 2015.7.6: Sleeping OOG as I was one of the people sleeping OOG at this last event. That will not be an issue for me going back to sky high
 
Fourth, when you lock something please do not actually lock it. Attach the lock and include in the marshal notes any relevant details about the lock setup.

Is it cool to actually lock the item, provided that your Marshal Notes contain a spare key for the Marshal's use -- in a nice obvious, easy to find, denoted in the Notes place?

That way, there is no confusion about, "You didn't lock it in-game!" "Yes, I did!" "No, you didn't!" God help us.

Thanks,
Trace
 
Is it cool to actually lock the item, provided that your Marshal Notes contain a spare key for the Marshal's use -- in a nice obvious, easy to find, denoted in the Notes place?

That way, there is no confusion about, "You didn't lock it in-game!" "Yes, I did!" "No, you didn't!" God help us.

That's a Jesse question, since it is his rule.

I would say that, by and large, if you are even in a situation where such would come up as a question you should probably have a marshal with you.
 
The answer is no. That is... never lock a door or other item. If the lock and tag is there, it is rather obvious that the rep is locked.
David- Great job on posting these! We run into many of these often and they always bear repeating often!
 
So lock the lock, but not the item? Meaning, make sure the lock is closed down on itself so it can be picked, but just don't close anything in it?
 
So lock the lock, but not the item? Meaning, make sure the lock is closed down on itself so it can be picked, but just don't close anything in it?

Several people at the last event locked it around the spring of their door. This was a great way to handle it since it was nice and visible but didn't actually keep the door shut.

Similarly, when I lock things shut I'll frequently run a piece of twine or put part of the item into the lock, just not the part that keeps it from opening.
 
I am thinking of boxes here, not doors... Still no actual locking?

Trace
 
On a similar note, you need a secure way to attach the lock to where it should be. A piece of string tied around a knob with the lock dangling below, or hanging off a door handle is a good way to do this. The use of tiny locks (size of a coin) may make it easy to not notice the lock in many cases, so hang or attach the lock in as visible a location as possible so that it cannot be missed by accident. Placing a strip of glow in the dark tape, or even sticker stars onto the lock may serve to attract attention to 'hey, there is a lock here' since many times people are doing such things in low or no light, without wanting to attract attention to themselves, so they will not bring any light for their own use either.
 
Oh, another thing, did we actually have a 'marshals notes' form? like some specific layout paper to print and tack up?
 
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