llywelyn
Artisan
Clarification 2015.6.1: Killing Blow Interrupts
The question has come up a few times about "how to interrupt a killing blow." The correct way is on ARB 1.2 pg 95 under "Killing Blows", which reads:
Striking their weapon is not required (and, in fact, does not actually count as striking them). Striking them and saying "interrupted" without calling an actual weapon blow will not work. The calling of "interrupted" is a courtesy similar to appending the number to the end of an incant: it's simply indicating to all around what the effect is.
"Engulf" follows the same rules (ARB 1.2 pg 75), but it should be noted that most three count skills do not follow these rules: mostly you just continue taking damage/effects while the three count is going on unless something specifically removes your ability to do it (e.g., coming into game, rifting, picking someone up, etc). In short: The interrupt is the result of the effect, not something you are specifically doing independent of your other actions.
Clarification 2015.6.2: Healing and Carriers
The question came up that can be phrased as "can something that swings for 'Ice' and is healed by 'Ice' heal itself by hitting itself."
The short answer is no: You cannot be healed by weapon swings. This comes from ARB 1.2 pg 97:
That said: A lot of monsters that fall into the above category, however, have elemental packet attacks which they can use to touch cast, ARB 1.2 pg 100:
So a water elemental that swings for 5 ice, is healed by ice, and has a 1x30 elemental ice written on their sheet can heal themselves by touch casting "30 elemental ice"—expending the elemental ability—but they can't heal themselves by hitting their own arm with their sword or by getting another ice elemental to attack them.
Clarification 2015.6.3: Breaking LoS
See 2015.3.2: Line of Sight.
Clarification 2015.6.4: Wards
There were two things this event that were asked with respect to wards:
ARB 1.2 pg 125.
First, on the presence of the "W":
Second, on the matter of automatic investiture:
It is always the marshal's call on the nature of the building (as well as whether it can be effectively warded) as far as this goes.
Clarification 2015.6.5: Repel and Concentration
The Repel spell is bizarre in a few ways, but it essentially follows the Concentration rules with a few changes. You must keep your hand up and pointed toward the person being repelled. ARB 1.2 pg 122:
The question has come up a few times about "how to interrupt a killing blow." The correct way is on ARB 1.2 pg 95 under "Killing Blows", which reads:
If anyone strikes you during the count (even if the strike does not affect you), or knocks your weapon away, then the Killing Blow is interrupted and fails to kill the intended victim. Most spell attacks will also prevent the killing blow from succeeding. (Damage causing spells definitely will, but a Disease will not, for instance.)
Striking their weapon is not required (and, in fact, does not actually count as striking them). Striking them and saying "interrupted" without calling an actual weapon blow will not work. The calling of "interrupted" is a courtesy similar to appending the number to the end of an incant: it's simply indicating to all around what the effect is.
"Engulf" follows the same rules (ARB 1.2 pg 75), but it should be noted that most three count skills do not follow these rules: mostly you just continue taking damage/effects while the three count is going on unless something specifically removes your ability to do it (e.g., coming into game, rifting, picking someone up, etc). In short: The interrupt is the result of the effect, not something you are specifically doing independent of your other actions.
Clarification 2015.6.2: Healing and Carriers
The question came up that can be phrased as "can something that swings for 'Ice' and is healed by 'Ice' heal itself by hitting itself."
The short answer is no: You cannot be healed by weapon swings. This comes from ARB 1.2 pg 97:
Characters can never benefit from carri- ers, including High Magic Augmentation ef- fects. For example, a creature healed by flame cannot be healed by a creature swinging “12 Flame.”
That said: A lot of monsters that fall into the above category, however, have elemental packet attacks which they can use to touch cast, ARB 1.2 pg 100:
Touch-casting can only be used for an incanted spell, a magic item, or for skills with the verbals of “magic,” “elemental,” or “arcane.”
So a water elemental that swings for 5 ice, is healed by ice, and has a 1x30 elemental ice written on their sheet can heal themselves by touch casting "30 elemental ice"—expending the elemental ability—but they can't heal themselves by hitting their own arm with their sword or by getting another ice elemental to attack them.
Clarification 2015.6.3: Breaking LoS
See 2015.3.2: Line of Sight.
Clarification 2015.6.4: Wards
There were two things this event that were asked with respect to wards:
ARB 1.2 pg 125.
First, on the presence of the "W":
The “W” must be placed on the portal prior to casting this spell, and this must be performed in-game. Any observers will thus be aware that you are attempting to place a Ward or a Wizard Lock on the building.
Second, on the matter of automatic investiture:
All persons within the Ward when it is cast are invested into the Ward. They may then enter and leave the Warded building at any time while the Ward is in effect.
It is always the marshal's call on the nature of the building (as well as whether it can be effectively warded) as far as this goes.
Clarification 2015.6.5: Repel and Concentration
The Repel spell is bizarre in a few ways, but it essentially follows the Concentration rules with a few changes. You must keep your hand up and pointed toward the person being repelled. ARB 1.2 pg 122:
The victim and the target should then stay at least ten feet apart while the spell is in effect, and the caster must keep the hand held out toward the target.
You can also use your other hand to cast, beyond that it follows the Concentration rules rather than the LoS rules.