llywelyn
Apprentice
After each event we release an event feedback form with a question "Do you have any questions or concerns about rules-related issues?" and also frequently end up clarifying things in-game. To help with communicating around these issues, after each event we will be posting a thread that will cover the answers to these questions as they come up.
Question 2015.3.1: Light Sources
From ARB 1.2 pg 23:
From ARB 1.2 pg 35:
Other options that require build are to pick up a minimal amount of celestial magic (read magic with scrolls is sufficient) or a level of alchemy.
Question 2015.3.2: Line of Sight
A question came up around Line of Sight effects. LoS effects cease immediately if the caster falls unconscious or dies, or if a very large object breaks the view between the caster and the victim for more than 5 seconds (ARB 1.2 pg 98).
It should be noted that all of the things in the Binding effect group (e.g., pin, bind, web, confine) except for Entangle (which is 10 minutes or until cut free) and Repel (which is concentration) are LoS.
Question 2015.3.3: Reduction and Magic
Some monsters have an ability called "reduced damage", the text for which reads as such (ARB 1.2 pg 73):
If a monster takes reduced damage from weapons (e.g., "Half damage from weapon attacks") then that includes weapons swings with a "magic" carrier (or the "earth" carrier, if they are undead), but not spells. If the monster had language to the effect of "half damage from normal" then that would take full damage from "magic."
Question 2015.3.4: Entangle
There's a lot of confusion that comes up with entangle in its various manifestations. Entangle (ARB 1.2 pg 117) is a binding effect that lasts 10 minutes. It usually represents a monster that is using a physical means to trap their victim. The following describes the effect (ARB 1.2 pg 126):
Question 2015.3.5: "Arcane" Qualifier
Frequently "Entangle" is prefixed with "Arcane" as the method of delivery (called a "qualifier" in the book). In Alliance "arcane" is one of several possible qualifiers. It means that it is not blockable via Spell Shield or other protectives that block magic/elemental/poison (the other three major qualifiers) and follows standard arcane delivery rules, from ARB 1.2 pg 97:
The packets with the "arcane" qualifier follow non-arrow packet delivery rules (e.g., if they hit your shield, you still take the effect).
Question 2015.3.6: Blade Spells and Two Weapons
The question was asked:
Question 2015.3.7: Death Counts
This one came up in a side conversation with an NPC and I wasn't sure if others were aware of this.
In NERO there is pretty much nothing that mucks around with your death timer: You can get a life or you can resurrect after five minutes. Obliterate, etc may affect your spirit, but your body is still going to stick around (see, for example, NERO Formal Magic 9th Ed pg 44, "the victim is still able to receive a life spell for the next five minutes").
This isn't true in Alliance.
Shatter Spirit (ARC clarification) and Obliteration (ARB 1.2 pg 142) cause the body to immediately dissipate as if the death count had expired.
Conclusion
Hopefully this helps! I also received a few questions around searching and traps which are covered under: Searching, Stealing, and Trap Rules. As always, let me know if you have any questions!
Changelog
Question 2015.3.1: Light Sources
Are there options that Fighters, or Earth Casters have to create light? If so, what are they and how can we as a team work about being prepared for that in the future?
There are a few methods.
From ARB 1.2 pg 23:
Candles (or a Light spell or a Liquid Light elixir): […] Just because an adventure takes place in the daytime doesn’t mean that you won’t enter a darkened room or need to look into a dark box. And don’t forget matches to go along with that! (Make sure you know your game’s fire rules beforehand.)
From ARB 1.2 pg 35:
If you want to use your flashlight to represent a candle or a small torch, you must have in your possession somewhere a real candle or torch that the flashlight represents.
It should be noted that flashlights are highly discouraged, as they distract from the medieval feel of the game. Camping lights that look like lanterns are a much better choice.
Liquid Light elixirs are encouraged and are usually represented by chemical light sticks.
Matches exist in the world of Fortannis so that you do not have to bring flint and tinder with you everywhere.
Essentially: You can carry with you a physrep for your torch/lantern and a physrep for your method of lighting it. Using these, you can create a small flame and physrep it appropriately. Don't create an actual fire, especially if there's going to be combat, but a physrep of a lantern that uses a small, battery-powered light and a physrep of a match are both perfectly acceptable.It should be noted that flashlights are highly discouraged, as they distract from the medieval feel of the game. Camping lights that look like lanterns are a much better choice.
Liquid Light elixirs are encouraged and are usually represented by chemical light sticks.
Matches exist in the world of Fortannis so that you do not have to bring flint and tinder with you everywhere.
Other options that require build are to pick up a minimal amount of celestial magic (read magic with scrolls is sufficient) or a level of alchemy.
Question 2015.3.2: Line of Sight
A question came up around Line of Sight effects. LoS effects cease immediately if the caster falls unconscious or dies, or if a very large object breaks the view between the caster and the victim for more than 5 seconds (ARB 1.2 pg 98).
It should be noted that all of the things in the Binding effect group (e.g., pin, bind, web, confine) except for Entangle (which is 10 minutes or until cut free) and Repel (which is concentration) are LoS.
Question 2015.3.3: Reduction and Magic
Some monsters have an ability called "reduced damage", the text for which reads as such (ARB 1.2 pg 73):
Reduced Damage: Some monsters take less than full damage from physical weapons or types of eldritch damage. Some monsters can even take a maximum amount of damage (a “damage cap”) from every blow.
If a monster takes reduced damage from weapons (e.g., "Half damage from weapon attacks") then that includes weapons swings with a "magic" carrier (or the "earth" carrier, if they are undead), but not spells. If the monster had language to the effect of "half damage from normal" then that would take full damage from "magic."
Question 2015.3.4: Entangle
There's a lot of confusion that comes up with entangle in its various manifestations. Entangle (ARB 1.2 pg 117) is a binding effect that lasts 10 minutes. It usually represents a monster that is using a physical means to trap their victim. The following describes the effect (ARB 1.2 pg 126):
This spell snares the arms of its victim, binding them straight to its sides and immobi- lizing the victim completely from the neck down.
The victim may talk freely, but may not use any Game Ability requiring the use of the arms, including using a weapon or shield, casting a spell, or activating a gas globe.
The victim may not walk, run, or be moved in any way. This spell does not prevent the victim from being searched or being giving a Killing Blow.
It should be noted that, despite sharing a great deal of the descriptor with a Web spell, Entangle is a different effect that both lacks Line of Sight characteristics (see 2015.3.2) and also allows the individual to be cut free from it.The victim may talk freely, but may not use any Game Ability requiring the use of the arms, including using a weapon or shield, casting a spell, or activating a gas globe.
The victim may not walk, run, or be moved in any way. This spell does not prevent the victim from being searched or being giving a Killing Blow.
You can be cut out by a player with any physrep of an edged weapon, including weapons that are not otherwise legal (ARC clarification). You can also be released by any of the following:- Release
- Alchemical Solvent
- Oil of Slipperiness
- Dispel
- Endow ("Endow, I break free", this expends the endow—ARB 1.2 pg 117)
Question 2015.3.5: "Arcane" Qualifier
Frequently "Entangle" is prefixed with "Arcane" as the method of delivery (called a "qualifier" in the book). In Alliance "arcane" is one of several possible qualifiers. It means that it is not blockable via Spell Shield or other protectives that block magic/elemental/poison (the other three major qualifiers) and follows standard arcane delivery rules, from ARB 1.2 pg 97:
Arcane: Effects delivered this way cannot be blocked by any protective but can be Resisted, Cloaked, Dodged, or Baned. This is a monster ability only, unavailable to PCs, and will be represented by the word “Arcane” in the verbal.
Thus while a Spell/Elemental/Poison Shield won't protect against an "arcane dragons breath," a "bane evocation" will work perfectly well. A Spell/Elemental/Poison Shield won't protect against an "Arcane Entangle," but a "Resist Binding" would.
The packets with the "arcane" qualifier follow non-arrow packet delivery rules (e.g., if they hit your shield, you still take the effect).
Question 2015.3.6: Blade Spells and Two Weapons
The question was asked:
Could you research and clarify use of blade spells when using multiple weapons with Florentine? Can you use more than 1 copy of the same spell? Do you need to? Is the spell on the character or the weapon?
This question was answered by ARC:
The target of a blade spell is a character. Thus, any and all weapons they may choose to use in the 10 minutes following the casting may be used with the carrier. As indicated in the spell description, they may choose to not use the carrier if they decide not to.
Thus: if you have two weapons, both weapons swing for whatever the blade spell grants you until the effect ends or unless you decide to stop using it. This means that the blade itself is not enchanted and thus not transferrable (thank goodness).
Question 2015.3.7: Death Counts
This one came up in a side conversation with an NPC and I wasn't sure if others were aware of this.
In NERO there is pretty much nothing that mucks around with your death timer: You can get a life or you can resurrect after five minutes. Obliterate, etc may affect your spirit, but your body is still going to stick around (see, for example, NERO Formal Magic 9th Ed pg 44, "the victim is still able to receive a life spell for the next five minutes").
This isn't true in Alliance.
Shatter Spirit (ARC clarification) and Obliteration (ARB 1.2 pg 142) cause the body to immediately dissipate as if the death count had expired.
Conclusion
Hopefully this helps! I also received a few questions around searching and traps which are covered under: Searching, Stealing, and Trap Rules. As always, let me know if you have any questions!
Changelog
- 16 March 2015: Initial post
- 2 April 2015: Adding information on blade spells (2015.3.6).
- 5 April 2015: Adding a bit on death counts for the former NERO people.
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