>flexs the digits<
Well since Laurent in fine tradition is stuck in a "hurry up and wait" situation time to get the review typed up. Besides helps me organize the thoughts of the in-character write up as he prepares a lot of ibga.
Phew! Quite the weekend indeed. You know I think the townies and all have quite forgotten how mistrusted the Imperials were oh so long ago. Mind you the arrival of those disgusting power-mad Darkin elves helped. :shades: But since then it is great to see how the Imperials now are a core function of Parson's Breach. And playing out all those interactions keeps us coming as we sometimes really don't know just where the character is going to take us.
High Points.
- Okay sorta a low point from Laurent's view as it meant he had to "go to war" with his elemental fire brothers...then had to play it out that he just couldn't bring himself to attack them, or even defend himself. But as a player I loved it. Nice to see that there are indeed some lines that character won't cross, and breaking an old oath is one of them. And the young one shows promise! Old perverted one was surprisingly gentle humping my leg... :hahaha:
- Forming up the teams for the elemental quests. It actual became a good training exercise for the group in figuring out how to best fight as a real "battle-squad" in dealing with the bigger threats. Also it was good to see the team chosen "changed up" a few times, so more characters learned how to work together.
- Imperial House. I am starting to think we're drawing all the celestial to us! lol Mind you the addition of the Wolfkin to the team is most welcome by us, as it's not the same without our long missed Slash the Snake-kin. I am very much though approving how that is becoming it's own mini-plot. The Imperials like this kingdom and its people who gave them a home. Interesting to see the interest the Court is starting to have in them and their influence. Just as long as the Imperials remember they are to support the legal authority of the land. :whistle: And plot gets to put up with all that ibga going on...well it is a living kingdom.
- Sergeant? Poor Aengus, life is proving so hard for the laddie. Could we at least see him having a great tumble in the hay? Laurent though is >facepalm< over now being stuck with the rank. So much for enjoying the vacation from authority. Wrap that up with being placed into the Circle for the Arcane Sanctum and well, he's starting to feel like he's back in Destiny...oh except for the citizens actually working together and cooperating that is! :yes:
- Wibble wobbly....wow that is a LOT of back-logged magic items to be identified. :shock: I had to start coming up with ways to spend the time...writing a lot of songs and catching up with notes I found! :hahaha: But good to see the town jumping at the chance, as this was a "whoops oversight" it seemed last game or so.
- "
Ze King is an IMBECILE when it comes to fighting tactics!!!" Sorry but that after had me laughing so hard considering things. :funny: I am reminded of the difference of Pullo and Voreneous. Pullo I'd trust in the bar-room brawl to have my back, Voreneous though is the Centurion that is going to get the century victorious through the fight. That made the last battle all the more memorable for me, especially the King having to order the Home Guard...damn a lot of Imperials there...to withdraw, or we just were not leaving his side.
Low Points
- >facepalm< Swear my ears are magnets. This time the tri-horn did the trick and ate the hit. Well done. Players themselves have to keep policing their hits...it's better though. Not perfect, but better. So this is not the low point it's quite been.
- Tavern battle, actually there were two of these. The 1st one I think went as well as it could. Smart for the Marshall to switch lights on for better visibility. 100 percent that was very smart to do at one point. The 2nd one though, the one after the King told us to "prepare for a siege", yeah. :zonks: Not as good. I get that the idea is to use the tables and all, and outside I know that became a whole "choke point", very literally. Valid tactic, and in the day, maybe. At night, honestly I don't think the skill level is there, yet. And I agree in the end safety has to always come first.
- No Borat. Hang on.... :shock: This should be in High Point. :funny:
- Has no one been paid?!? Swear Laurent is going to end up handing a whooper of a bill in the capital :whaa: Actually this makes more of a good RP thing than a low point, there has been a little honest "whoops" here and there. So it plays well with why Laurent is now suddenly in charge. :hahaha: Think he may have a certain Orc go around and make sure the book is balanced.
- Magic Items. Okay, now I have a valid finger wagging. I think plot is now starting to come up with a "better solution" for this now that more items are coming into game and being ID by this game having poor Laurent go and "do the hookie pookie" in the circle. repeatedly, again, and again, and yet again....Okay maybe I don't have to RP it so much but I'm going by some fine examples set for me. :thumbsup: Plot sees this as a bad choke point, and someone noted for the 1st time I had to "break character" to explain it to them. It is being addressed, so it is a Low Point that will soon be lost in the Mists. :sweat:
- Not enough singing around the camp fire! :tears: What, I like that part, a lot! :funny:
It was great to get fully engaged this event, and the best part was helping get some of our new players fully engaged and welcome! Third now knows the Imperial armoury is at his disposal at a pinch, Ejip wants to follow the Imperial path of enlightenment, and of course I can't sing enough praises for the Wolfkin...and his poor abused tail! I find this is becoming one Larp where we all can bring a lot to the forefront, and the nature of the players; along with the characters; is aiding that. Not all Larps work that way. (Ask the Orc of how she felt in one particular larp....b-o-r-e-d. And if you say she brought nothing to the table...yeah be prepared to run, fast. Or learn what it's like to be strangled with one's own entrails. :ninja: )
Actually all the players and Npc bring sparks of wonder to the group, yes even the lost goblin family. Reminds me, I have to figure out where all those squirrels went running off to... :blink:
Okay I can hear the snoring inside the barracks guard office, so time I took a page out of the mighty Az'Caine and applied a little fire-ball as a wakey wakey... :whistle:
Just someone tell the returning Magistrate not to get too much of a headache on his return? :mer: