Yes, swaps okay but with the caveat that we would like to gauge reactions of attendees to it. No resets, all battleboards must be updated for any skills used for fighters as those were really used IG just with padded weapons. Spells are marked off of their "tournament" memorization. We are also clarifying that a contestant's spell list is their spell list for the entire tournament day, we want one list not separate ones for spells for sport versus amazing adventures. This is to keep them on the same level ground as fighters who are really using their real skills and don't get free resets on those.
- Can we switch out the makeup of our team fighters between rounds?
- Does that mean we can do the same in spells for sports?
1. Spells for Sports - how much armor and body?
- You have as much body and armor as you normally do (e.g. no changes from your character for this).
Amazing Adventures (Game / Teams)
An adventurer's course will be set up on the Field of Glory. Teams will be sequestered during this competition until they have run through the course. The course is a timed event. The course will be scored in one of two ways. Ideally, teams would be ranked in order of the least time taken to complete the course. If no teams complete the course or if too few teams complete it to get a full ranking of places, the team completing the most elements of the course will score the higher placement. Skills and spells used during this event of the competition are real, the damage is real. Healers will be on hand to ensure no participants resurrect from their injuries. If a judge is called to aid one of the participants during this event, the group will halted at that point and will not be allowed to proceed further.
From the IG thread:So this was changed since previously posted?
Just to verify! The archery competition involves real, actual bows, and practice (blunt) arrows correct? We aren't throwing simulated arrows at targets?