My computer is spontaneously rebooting this evening repeatedly, I was going to add this to the other post but I've been typing it in Wordpad and saving every few seconds so I don't lose it all!
@Dan
I'd like to point you you still didn't get back to me on Fig 5 and the last paragraph before the example despite saying you would! - I realise the other bit was important - but we still don't agree on the 'no more than 1 less than the level above' when purchasing 4 or more spell slots. (We now agree on 'mandatory filling of higher level slots' - but keep reading for how that progressed)
If nothing else, I appreciate someone being on my side of this issue.
Thank you for this! So often when I get into these kinds of discussions I get called out for being stubborn or argumentative (or worse - I don't get called out, and they stew over it and get grumpy without *telling* me that they think I'm being rude and unreasonable) I appreciate that you seem to 'get' where I'm coming from with this.
I'm afraid that your reading comprehension and attention to detail are misleading you because you are following literary guidelines that are not actually being strictly followed.
This is something that I'm becoming more and more aware of. I have to actually 'learn' when to use my logical reading comprehension and when to recognize something is a colloquialism and I don't have to pay so much attention. Generally, if I'm reading a rulebook, like this, I presume logical and when I'm reading for entertainment I turn this off. The problem is, the only way I can RETAIN knowledge (as oposed to reading it and forget it right away) I have to interpret it literally. This is why I do this with rulebooks. When I read literally I completely store the information in my brain. I can often remember the concept accurately (even if not word for word), where I read it - and somehow I automatically cross-reference it with similar things For example, when I thought I could 'blanket' the May event even though I'm joining in June, and was told that your first character can never come in at more than 15 BPs, I remembered immediately the text on Page #13 - I didn't know the exact page but I DID know it was in the 'first timer's' information section under the suggestion to be an NPC. Since I referenced it directly once, I now always remember that the text is on page #13 - see how uncanny that is? I only get this when I read literally. If I allow figures of speach or colloquial language, ALL OF THIS goes out the window.
The flipside is that when I read something literally and someone tries to tell me something that contradicts this (and a book to me always trumps a forum post - even though that's also text - which trumps ANYTHING oral (I never remember oral stuff)) my brain basically throws a 'DOES NOT COMPUTE!!!' At this point I come across as arrogant, stubborn and argumentative - but my brain is trying to hyper corret. "But... I thought THIS was the way it's supposed to be? .... what do you mean it's not.. what you just said contradicts this and this??? Really? Are you sure?" Well, basically this whole therad =Z Basically I'm trying to struggle with understanding WHY it's not the way I interpreted it, and if I can figure out WHY that's the case, I can then proceed to unlern the old and relearn the new. It helps if the 'WHY' is information that was not contained in the original passage that does NOT contradict anything in the original source (like a new rule that wasn't actually writen down), but if the new information is contradictory to what I've stored, it's MUCH harder to accept (which is why this Spell Slot thread is problematic - what you are saying contradicts what I read.).
PART of this comes from information and presumptions about the person whose name is on the cover (Michael A Ventella). I learned he was a lawyer, and I presumed he was the 'Author' (rethar than the 'cheif editor' or whatever he calls himself) So given these two things, my 'default' was to hold the writing to a higher standard - plus rules to a game are often things I want to learn/remember, and to do that I have to file them by reading them more logically.
If you are familiar with the Big Bang Theory - my struggle with learing when to and when not to use the 'literal/learning' mode is very similar to how Sheldon Cooper has to 'learn' the procedures behind social conventions. It just will not compute unless I give it 'rules'. Reading a rules text book nearly always lands on the 'literal' side of the way I process, partly because they are rules and partly because I usually want to remember them. - which leads me to have disdain system with rules that sem to be intentionally vaguely defines (like Rolemsater, for example)
WHEW Didn't mean THAT to turn into a wall of text
back to the spell slot stuff!
L1 <=2 gap You cannot have more than one two gap at a time.
L1
L1 L2 <=2 gap
L1 L2
Okay, there is no rule in the book that says this is not permitted. *However* it is an interpretation that is logically consistant with what IS written AND explains the paragraph where it says "the next level you have to buy is level 3" -which I quoted right after this- for a DIFFERENT reason than I interpreted. What this then means is that the *only* line of text that lead me to believe you *must* build to the top of the pyramid before working more on the bottom is gone. Unfortunately, this was also the rule that prevents the taking all 4 level 1s, then all 4 level 2s, then all 4 level 3s in that order. That said, if we asume the 'cannot have more than one two gap at a time' is true, then 3 Level 1s, and nothing else, would be illegal (because there is then 2 open spaces).
In short, the addition of "You cannot have more than one two-gap at a time" to the book would then be completely accurate to your interpreatation, from what I can tell.
(Lol - you actually made this point right after the quoted text, I didn't read that far and was addressing it one point at a time)
Honestly, it seems a lot of the problem rests on the fact that you're sticking hard to an interpretation that rests on a technicality which wasn't observed by the author.
Yes, but I did not see it as a technicality, I considered it a rule or an example. NOW I get how I could have mis-interpreted it, because based on the axiom of 'cannot have more than one two-gap at a time' (which does not appear in the book) there is another way that example can be interpreted that can bing about the results you describe *in this regard* (there's still the issue of >5 Spell Slots which is still in contention)
Additionally, it's entirely possible (indeed, it seems likely) that the description is either out of date or the rule about filling up before spreading out is largely unobserved or observed incorrectly
Precicely, which is something I *have* been saying. If the way I interpret this is NOT the way this works - the rules probably need a rewording somewhere! However I do now see the different interpretation, even though it requires a rule that isn't in the book but probably should be, because it is more consistant with the rest than the way I interpret it.
I'd like to point you you still didn't get back to me on Fig 5 and the last paragraph before the example despite saying you would! While I've come to agree with you on the 'triangle' bit (assumin an axiomatic rule that isn't actually in the book, but we both agree *should* be), the 'no more than one less than the level you are
buying bit we have not come to an agreement on.
@phedre
Some chapters do have a function where you can sort of self teach a skill... some chapters give you a free teacher card when you NPC or do things like show up for cleanup days, sign up for a set up/break down crew, things like that.
Perfect! Attach it to goblin points - that's solved as far as I'm concerned
Teachers having to risk their life is something that sounds very chapter specific,
It is, from what I've read of the lore on alliancealberta.ca website the Mage's Guild tried to take control and almost had a plot suceed to take out the Earth Magic guild by creating propogands that all Earth Magic was akin to Necromancy. Needless to say the two guilds here HATE EACH OTHER! Both Guilds have rules that teaching spells to people who are not members of the guild is punishable by death. (that's the way it's worded, I don't know if it's 'a death' though or not.)
Having not actually PLAYED yet, I don't know how this reacts with Mages getting ressurected? But I do know that it's *very* difficult to combine the two schools of magics due to this political event (which is why I said in my first post that such a rule is neccessary if an NPC absoloutely cannot be found or political events get in the way)
Teacher cards are a longstanding mechanic that I don't see changing anytime soon, unless someone proposes to do away with them and a majority of owners vote to do so.
I was not aware of them, and they fit the bill. Since Teacher cards are given out for the same reasons as Goblin Points, I would hope they get incorporated into the gobbies mechanic. Thanks for sharing!