RuneBrighteyes
Apprentice
Anytime someone says, "I only have 1 Left Spell/1 slay/1 dodge or whatever."
I HATE THAT. It basically CRUSHES me when people say things like that. And it sadly hasn't just happened once or twice. LARP has given me the ability to do AMAZING things and to feel AMAZING. And I want everyone to share in that buzz.
I get that there is a HUGE disparity in the power level of this game, and that it is unlikely to go away. Here are some things that I think can help players to NEVER have to make the above statements. Some will be popular some will not. Please only ADD ideas to the list- no need to nay say. I am not trying to get everyone to drink my cup of tea. I am trying to generate ideas that might make for the most tasty cup. My tea is deep and nutty, just like I like my Roleplay.
- have a lvl cap. Either for a few games or even for a chapter (Crossroads).
- do not make low level mean SILLY GOBLINS. I really like goofy encounters, but I cannot stand that sometimes players equate low-level to silly or goofy. You can throw a fight as an NPC (if needed) and still do it in a terrifying and very gritty way. No reason to ask for shinies.
- only let people activate magic items for spells/skills that they can actually cast/use. "I have one life spell. How many do you have fighter?" Yeah I get that then the high lvl play will be all templars/adepts- and I have NO problem with lower damage calls and smaller pyramids.
- make it a point to send out NPC townies that are in AWE of even basic magic/weapon skill. Let the NPC's develop crushes on the PC's, or bring them cakes when they are saved from the zombies from the old graveyard, or ask them to teach them. I get that the assembled players have near GODLIKE power, but we can send out RP that counter balances that.
- just decide that some characters are important. Choose some RANDOM characters below a certain lvl at a game. Ask them if they would like to be the center of a prophecy OOG. Then make them that center. Then they get to do something that no one else can do and that just rocks. The higher lvl/more powerful characters have been doing cool stuff for years (if not something is wrong with the game).
- just decide that some characters are important. Choose some characters above a certain lvl at a game. Tell them that there is a job that ONLY they can do, and then let them do it in secret- but make sure they know they always have to be ready. If they fail make sure it was a good fail. If they succeed have the Queen come in, let an advisor whisper in her ear, and then ask them to come eat at her table. Because they did that un doable thing.
Any other ideas to make one Life spell feel like the AWESOME thing that it should be?
I HATE THAT. It basically CRUSHES me when people say things like that. And it sadly hasn't just happened once or twice. LARP has given me the ability to do AMAZING things and to feel AMAZING. And I want everyone to share in that buzz.
I get that there is a HUGE disparity in the power level of this game, and that it is unlikely to go away. Here are some things that I think can help players to NEVER have to make the above statements. Some will be popular some will not. Please only ADD ideas to the list- no need to nay say. I am not trying to get everyone to drink my cup of tea. I am trying to generate ideas that might make for the most tasty cup. My tea is deep and nutty, just like I like my Roleplay.
- have a lvl cap. Either for a few games or even for a chapter (Crossroads).
- do not make low level mean SILLY GOBLINS. I really like goofy encounters, but I cannot stand that sometimes players equate low-level to silly or goofy. You can throw a fight as an NPC (if needed) and still do it in a terrifying and very gritty way. No reason to ask for shinies.
- only let people activate magic items for spells/skills that they can actually cast/use. "I have one life spell. How many do you have fighter?" Yeah I get that then the high lvl play will be all templars/adepts- and I have NO problem with lower damage calls and smaller pyramids.
- make it a point to send out NPC townies that are in AWE of even basic magic/weapon skill. Let the NPC's develop crushes on the PC's, or bring them cakes when they are saved from the zombies from the old graveyard, or ask them to teach them. I get that the assembled players have near GODLIKE power, but we can send out RP that counter balances that.
- just decide that some characters are important. Choose some RANDOM characters below a certain lvl at a game. Ask them if they would like to be the center of a prophecy OOG. Then make them that center. Then they get to do something that no one else can do and that just rocks. The higher lvl/more powerful characters have been doing cool stuff for years (if not something is wrong with the game).
- just decide that some characters are important. Choose some characters above a certain lvl at a game. Tell them that there is a job that ONLY they can do, and then let them do it in secret- but make sure they know they always have to be ready. If they fail make sure it was a good fail. If they succeed have the Queen come in, let an advisor whisper in her ear, and then ask them to come eat at her table. Because they did that un doable thing.
Any other ideas to make one Life spell feel like the AWESOME thing that it should be?