markusdark
Knight
One of the things I love about Alliance (perhaps the best thing) is that I can take my character to multiple chapters and play in them. The Mists make a perfect rationale for the instant travel. I like playing one character at a time, I like building up his reputation and having it traverse the chapters. Having to be forced to play another one because 4 weeks haven't gone by I wouldn't enjoy.
With the way the game is set up now - with players from one chapter buying gobbies from another without ever attending a single game in the chapter - means that every weekend you're getting gobbies. The expensiveness may be there at higher levels, but someone with enough capital can pay them off indefinitely (assuming they're not rezzing every event). The fact that you even CAN buy back deaths, IMO, is just wrong. Hey there Mr. Grim Reaper, here's a Benjamin, see you in a couple of years for a couple more. Don't want to have so many deaths? Play safer. Realize that retreat IS always an option. Sometimes the good guys don't win a battle but they'll always win the war. Trust in plot for that.
I witnessed at the 2010 National event how people felt about just rezzing, let alone perma-dying. With the inclusion of the "Shatter Spirit" call, I watched as one individual threw his shield across the field in frustration of being hit with it, another slammed his shield hard against a picnic table on his way to the circle.
And, IIRC, all deaths were adjudicated for the entire event. Yes, there were reasons for this (I can't recall them now) but still the fact that the entire event's death count was simply wiped away reminds me of the soap opera Dallas. "Bobby, you're in the shower!"
Draven said:Ehhh...deaths get so expensive to buyback after, like, two or three that I'm not sure I agree. Because if you're really willing to get your deaths back, that's a lot of stuff your chapter is going to get out of you for it. But I understand your point.
With the way the game is set up now - with players from one chapter buying gobbies from another without ever attending a single game in the chapter - means that every weekend you're getting gobbies. The expensiveness may be there at higher levels, but someone with enough capital can pay them off indefinitely (assuming they're not rezzing every event). The fact that you even CAN buy back deaths, IMO, is just wrong. Hey there Mr. Grim Reaper, here's a Benjamin, see you in a couple of years for a couple more. Don't want to have so many deaths? Play safer. Realize that retreat IS always an option. Sometimes the good guys don't win a battle but they'll always win the war. Trust in plot for that.
I witnessed at the 2010 National event how people felt about just rezzing, let alone perma-dying. With the inclusion of the "Shatter Spirit" call, I watched as one individual threw his shield across the field in frustration of being hit with it, another slammed his shield hard against a picnic table on his way to the circle.
And, IIRC, all deaths were adjudicated for the entire event. Yes, there were reasons for this (I can't recall them now) but still the fact that the entire event's death count was simply wiped away reminds me of the soap opera Dallas. "Bobby, you're in the shower!"