Hello!
I'm looking forward to my first real LARP event in September with the New Hampshire branch, and I had a few questions. But first, a little background!
I've actually been doing LARP for most of high school now (going into senior year), but it hasn't exactly been your usual LARP. The organization I usually play with it a middle school enrichment program that I volunteer at both to tutor academics and help out at the LARP classes. The benefit of being a smaller group (about eighty total, split about 1:3 on middle:high schoolers) is that we can severely bend the rules to accomodate what we want to accomplish theatrically. In addition, because we hold events on a per-grade basis, our events are generally tailored for pretty low character builds. Also, since I'm one of the oldest individuals in the program bar the two instructors, I almost never PC, and the one or two occasions I do, my character just starts at a fairly high level for purposes of not getting my *** handed to me by sixth graders. Lastly, we built our system around the NERO rulebook (in an effort not to be political by that I mean the one that the other claimant to the NERO name releases) and the only event we've had hosted for us was a private event by NERO (once again just using the name for simplicity's sake).
So basically, though I'm pretty experienced on the mechanics of the game, I have no idea how a normal entry into the game works. Thus springs the majority of my questions.
How is low-level entry into the game? It was quite astonishing to me just how difficult building a character with 15 Build Points is (those poor sixth graders). I understand that certain modules are scaled for the level of the player (which is quite impressive to me from an event-holder standpoint), but certainly that's not going to happen all the time. I love roleplaying, way more than combat, and just how hard is it to get involved if you put yourself out there as much as possible?
Does being a low-level healer work? I'd really like to be a healer, and it seems I'll be able to take that place in my little merry group of not-so-new newbies, but with the 15 BP the character seems extremely limited. I've got a seven-spell, 3221111 pyramid, and that's without even taking small weapon or the staff that I'd rather like to use. Staff would reduce me to a four-spell 2111 pyramid, so I don't think I'd go for that, but I'm very tempted for small weapon to prevent me from beind utterly useless once my spells run out. Any suggestions or experiences with the subject?
How many 'new' players are there at any regular event? My group's bringing in a handful of level ones, but it'd be nice to know that we won't be the only low-levels surrounded by the scary Level 25s. Not that I really mind just hanging around the veterans and gawking at the obviously famous adventurers our characters certainly aspire to be.
And this last one's more out of curiousity than anything.
What's the age/gender split in events? We've always had more boys than girls in the younger grades joining, but our high school ratio is at least even, and I think the gals might be up one at this point. And as for the age thing, once again, I have no idea what the typical age makeup of an event is, and I'd be curious to know how it breaks down.
Thank you in advance for entertaining my questions!
-Ignacius
Oh wow, that's a wall of text. :sweat:
I'm looking forward to my first real LARP event in September with the New Hampshire branch, and I had a few questions. But first, a little background!
I've actually been doing LARP for most of high school now (going into senior year), but it hasn't exactly been your usual LARP. The organization I usually play with it a middle school enrichment program that I volunteer at both to tutor academics and help out at the LARP classes. The benefit of being a smaller group (about eighty total, split about 1:3 on middle:high schoolers) is that we can severely bend the rules to accomodate what we want to accomplish theatrically. In addition, because we hold events on a per-grade basis, our events are generally tailored for pretty low character builds. Also, since I'm one of the oldest individuals in the program bar the two instructors, I almost never PC, and the one or two occasions I do, my character just starts at a fairly high level for purposes of not getting my *** handed to me by sixth graders. Lastly, we built our system around the NERO rulebook (in an effort not to be political by that I mean the one that the other claimant to the NERO name releases) and the only event we've had hosted for us was a private event by NERO (once again just using the name for simplicity's sake).
So basically, though I'm pretty experienced on the mechanics of the game, I have no idea how a normal entry into the game works. Thus springs the majority of my questions.
How is low-level entry into the game? It was quite astonishing to me just how difficult building a character with 15 Build Points is (those poor sixth graders). I understand that certain modules are scaled for the level of the player (which is quite impressive to me from an event-holder standpoint), but certainly that's not going to happen all the time. I love roleplaying, way more than combat, and just how hard is it to get involved if you put yourself out there as much as possible?
Does being a low-level healer work? I'd really like to be a healer, and it seems I'll be able to take that place in my little merry group of not-so-new newbies, but with the 15 BP the character seems extremely limited. I've got a seven-spell, 3221111 pyramid, and that's without even taking small weapon or the staff that I'd rather like to use. Staff would reduce me to a four-spell 2111 pyramid, so I don't think I'd go for that, but I'm very tempted for small weapon to prevent me from beind utterly useless once my spells run out. Any suggestions or experiences with the subject?
How many 'new' players are there at any regular event? My group's bringing in a handful of level ones, but it'd be nice to know that we won't be the only low-levels surrounded by the scary Level 25s. Not that I really mind just hanging around the veterans and gawking at the obviously famous adventurers our characters certainly aspire to be.
And this last one's more out of curiousity than anything.
What's the age/gender split in events? We've always had more boys than girls in the younger grades joining, but our high school ratio is at least even, and I think the gals might be up one at this point. And as for the age thing, once again, I have no idea what the typical age makeup of an event is, and I'd be curious to know how it breaks down.
Thank you in advance for entertaining my questions!
-Ignacius
Oh wow, that's a wall of text. :sweat: