In the end, and in an attempt to avoid having a long drawn out discussion I've had many times, I'll say that many people agree, and many people disagree with the SoMN policy. We are offering a particular flavor of game, not everyone enjoys the same flavors and thats okay. It has always been our intention to open the chapter to all comers after a ramp up process, initially the ramp up was going to be much slower, after consideration and talking to many experienced people I decided to go with a more accelerated ramp up process then I initially intended. Setting and maintaining a cap is an interesting experience obviously the biggest effect of more build at higher levels is how long a character has been around, which generally means larger/more power friends and resources to back them up. While this is not necessarily true in every case it is generally true in every game I have attended. In the end we went with a fairly large (50 build per year) number, which means that our cap has been accelerating in terms of the longevity of characters that can visit very quickly (the time from 205-255 is much much larger then 155-205)
Ultimately since SoMN is a bit isolated from the vast majority of other chapters so the decision was made to set up a structure that we felt would be best for building up a strong local culture, and then open it up for all characters, although we've always been a big proponent of making sure all players that attend have a good time, and often go to extra lengths for longer distance visitors to make sure their trips are memorable. We know that some folks will choose to wait until they can bring their current characters in for a variety of reasons, from not wanting to split their focus, to the expense of starting a new character, Unfortunately this is simply the nature of the game, like in most things it's all a balancing act, and we continue to be appreciative of the patience of those waiting for our cap to be removed, on schedule, at the end of this 2013 season.