Special TAS Item Rules

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Newbie
A copy of these rules are printed out and made available at game. They are in reference to campaign only items available in the Twinspire Vale Campaign of Alliance San Francisco.

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Imbued Mythril Powder – This item confers a damage bonus to a weapon applied to it. To do so, take the Imbued Mythril Powder item tag and 'rub' it against the contact portion of a weapon for three seconds, after which call “lesser/-/greater Mythril Powder". After this call is made, the weapon will swing for +1, +2, or +3 damage for a duration of 10 minutes, depending on the variant of powder (lesser, -, greater). This bonus does not stack with a damage aura, monster reaver, or racial slayer, nor does it grant the magic carrier. This item becomes inert and useless 24 hours after it was issued.

Celestial Focus – This item confers a damage bonus to a wand applied to it. To do so, take the Focus item tag and touch it to the tip of a wand for three seconds, after which call “ lesser/-/greater Celestial Focus". After this call is made, charges from the wand will fire for +1, +2, or +3 damage for a duration of 10 minutes, depending on the variant of focus (lesser, -, greater). This bonus does not stack with a greater wand ritual. This item becomes inert and useless 24 hours after it was issued

Alchemical Arms – These are special weapons made to hold multiple coatings of a specified type. To do so, apply a coating as you normally would up to fives times. (affix tags for each coating to the weapon in accordance with normal coating rules) One coating is expended each time the conditions of using normal weapon coating rules are met. As coatings are used, you may 'refill' the weapon to its capacity. After 24 hours, the weapon will break down and require maintenance to be useable again. Any coatings within the weapon will be unusable until the repairs are made, and unused coatings may not be recovered by any means.

Earth Empowerment Salve – This salve may be combined with a curative potion to increase the amount of body it heals when applied to a target. To mix a salve, 'pour' a curative potion onto the salve tag for three seconds and call “*Potion name* salve”. To use the salve, touch the intended target and call “Begin applying salve.”. Roleplaying this action can be denoted by brushing ones hands over the target like applying a topical ointment. After three minutes, the salve takes effect and call “Heal X body” where X is triple the healing value of the potion mixed with the salve. e.g. A cure critical wounds potion mixed in with the salve would “Heal 60 body”. Interrupting the application process wastes both the salve and potion. This item may be used simultaneously with the Healing Arts and First Aid skills and does not interrupt nor is interrupted by these skills being used on either the administer of the salve or its target. This item becomes inert and useless 24 hours after it was issued, and if mixed with a potion said potion will be lost.
 
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