AlikVanmil
Newbie
Hey all,
My question is about the "Spiritual Smith" effect. The effect is as follows in V0.7.
Spiritual Smith - This Ritual will imbue a suit of armor with helpful Spirits. Once per day, the owner of the suit, when using a Fast Refit skill to refit this suit of armor, will require only 3 seconds to refit the armor. They must still perform appropriate roleplay (taking a knee, representing readjusting the armor, etc.) and both the Fast Refit skill and the Ritual use for the day will be used up even if they are interrupted during the required 3 seconds. The verbal call for using the Fast Refit skill does not change.
When I first read this effect I was like "Oh sweet mother of god I need a million of these in my life." Because I read "3 Seconds to refit" and my brain just ignored the rest of the effect. A mistake on my part I will admit because when re-reading the effect at a general playtest meeting with my chapter I read it again more carefully and then I saw that only the suit of armour that has the magics on it can be refitted in 3 seconds and only by the owner and only by burning a fast refit.
Now that the background is out of the way I'll get to my question. When it seems like a lot of the revisions for the 2.0 rule book seem based around team work and players working together, why would an effect like this com out that can only be used for and by the wearer? Especially when a similar effect came out as well that allows you to perform "First Aid" in 3 seconds (See "Quickened Aid" Pg.33).
My question is about the "Spiritual Smith" effect. The effect is as follows in V0.7.
Spiritual Smith - This Ritual will imbue a suit of armor with helpful Spirits. Once per day, the owner of the suit, when using a Fast Refit skill to refit this suit of armor, will require only 3 seconds to refit the armor. They must still perform appropriate roleplay (taking a knee, representing readjusting the armor, etc.) and both the Fast Refit skill and the Ritual use for the day will be used up even if they are interrupted during the required 3 seconds. The verbal call for using the Fast Refit skill does not change.
When I first read this effect I was like "Oh sweet mother of god I need a million of these in my life." Because I read "3 Seconds to refit" and my brain just ignored the rest of the effect. A mistake on my part I will admit because when re-reading the effect at a general playtest meeting with my chapter I read it again more carefully and then I saw that only the suit of armour that has the magics on it can be refitted in 3 seconds and only by the owner and only by burning a fast refit.
Now that the background is out of the way I'll get to my question. When it seems like a lot of the revisions for the 2.0 rule book seem based around team work and players working together, why would an effect like this com out that can only be used for and by the wearer? Especially when a similar effect came out as well that allows you to perform "First Aid" in 3 seconds (See "Quickened Aid" Pg.33).