Howdy,
We (the marshals in the OR/SEA chapters) talked about this after the event that it occurred at, and I
think we came to a consensus on it, we just never announced anything. The basics of it are this:
- If someone is put into a situation where they can't fight safely, a hold should be called, and the combat should be moved to a safer area/people should step back/whatever needs to happen to ensure that combat is safe. This is a safety situation, not a rules mechanic situation.
- If someone is in a situation where they can't fight without charging and they're surrounded in such a way that engaging anyone would be charging to someone, the 'surrounding' people are charging, so the impetus is on them to back away to resolve the situation. This is a safety situation, not a rules mechanic situation.
- If someone is surrounded by opponents and everyone can fight safely, there is no issue and the surrounded person may not ask for an OOG way out of it. This is not a safety situation, it is a rules mechanic situation.
Basically, the idea is that using tactics (such as surrounding someone) should work, and there's no reason to grant an OOG trump card to avoid these situations when IG solutions already exist. The person who is surrounded always has the option to RP their way out of it, use effects like Shun, Repel, or Fear to force people to move, use effects that remove other characters from combat such as Web, Flame Bolt, Paralysis, or Death, to alter their surroundings with abilities like Rift, Recall, or Circle of Power, to use melee skills to fight their way through a weak point in a circle, or any number of other
mechanical ways to get out of the situation. If the person who has been surrounded does not have any of these abilities, they have basically been defeated. Basically, "sometimes you're just screwed," and we found that there is not a sound reason to allow someone out of a bad situation IG for no OOG reason. Because there is not a safety concern, this situation has to be dealt with by IG means.
Matt,
OR/SEA Marshal