Thank you, NPCs!

meirya

Artisan
Players are pretty great about thanking NPC portrayers after modules and field fights, but sometimes in monster camp, we staff aren't as effusive with our appreciation as we could be. I have felt particularly impressed by and grateful for our NPCs the past few events, and wanted to express that more explicitly and publicly.

Let me tell you the story of Alliance LARP Denver's monster camp.

Our first event in fall 2013 consisted of 30+ players or so. If I remember right, NPC camp consisted of five portrayers: Jesse, Dani, David, Mari, Casey, and Greg. (I can't remember if Emily was there yet, I think she started the second event.) Jesse was the only plot member at the event; Dani and David (not yet Plot) were the only portrayers who had done any NPCing at an Alliance-style boffer larp at all. The other three were brand new (though they were great and they caught on quick!). It was rough. We all ran ourselves ragged, and had fun doing it, but it was definitely a challenge!

In 2014, we had more NPC portrayers, but many of them were still very inexperienced, still learning the rules, and still figuring out how to NPC effectively. There were a lot of fires to put out, a lot of miscommunications, and a lot of misunderstandings. We fumbled around, trying to improve monster camp, train portrayers, and make events happen. Large chunks of time in plot meetings were devoted to managing monster camp better. There were a lot of incredibly frustrating moments for everyone – staff and portrayers and players alike, I'm sure! Yet slowly, over the course of the year, we gathered a reliable consistent NPC core.

Something changed in 2015. I don't know if we hit a critical mass of experienced NPC portrayers, if staff managed to improve communication and training, or if there was some combination of factors, but everything suddenly seemed to gel. Portrayers stopped going rogue. NPC camp ran more smoothly. People got briefed more fully, and they knew the world better. We found ourselves with multiple portrayer options for complex roles. And players started taking shifts en masse, which I feel has improved player/portrayer camaraderie and understanding, as well as swelling our numbers to allow us to run more effectively and run more things at once.

Even when we have lower NPC portrayer numbers, it never feels as frantic or stressful or strained as it did in 2013 at similar ratios, because so many more portrayers know what they're doing and need less coaching, and because we get frequent number boosts with player shifts.

Going into the August event, I was expecting to feel tense and harried, because the schedule was packed – and instead I found I could take my time, relax, and everything got done. I didn't feel the need to play all the major roles to make sure critical information got communicated correctly, because I knew the portrayers could handle it. I didn't feel a need to be at desk all the time, because we have senior NPC portrayers who can run desk (Tim and Jay, I'm looking at you). All the portrayers who've played before take an active hand in orienting the first-timers, and everyone helps each other out with reviewing stats, finding costuming, and putting on makeup. There's a real sense of camaraderie and community in monster camp, and it's amazing to see.

Is there room for improvement? Of course--there always is, in anything. We as staff will continue to strive to find ways to further streamline monster camp and better our communication and organization. Our portrayers and players have been helping with that too, with feedback, volunteering, and asking some great questions.

Tl;dr: We've come so very far since our game began! You are all amazing and we couldn't have game without our portrayers. Our portrayers are hard working, with great attitudes, and really go above and beyond to make events happen! We don't say thank you enough, and so I'm saying it again now.
 
Last edited:
It has been a pleasure to become part of Alliance Denvers Monster Camp :)
I have been having a blast and look forward to continuing to do so ^_^
 
I want to give particular shout out to two NPCs who do an excellent job with character roleplay. I'd like to see them in more expanded, and most visible (i.e., "important") roles in the future:

I think one man's nickname is Xavier -- and other, I'm so sorry, I know we've been introduced OOG, but I can't recall! They played the series of randomly explodey assassins on Saturday afternoon. The gentleman whose real name I can't recall played the assassin, "Ted," whom Blue and Lola escorted to the guard barracks.

Along with Jeff Southern, all you three really bring a freshness and level of detail and creativity to your roles which I've consistently enjoyed every time we've interacted. I'd love to see all three of these guys in further expanded roles!

Trace

P.S. And Tom Matthews should be invited to play Duke Aldridge! :)
 
Thanks Dani, means a lot. I'm just trying. For those that don't know what happens in Monster Camp, there are lots of discussions. Teaching and chatting about what happens in a game each weekend. Dani, David, Jenn, and Jesse - mentored us in to helping run a lot of the operations in the house with them on the field. We all have picked out areas we do the most help and even still learn. I am happy I joined this team and community of players as it alone has let me develop as a better person. Thank you everybody.
 
Huzzah!
We sure have come a long way! Well said Dani!
I remember a moment in April when I said, "I'm going to go run a few back to back mods. Good luck desk!" They proceeded to run all the mod cards, fishbowls, kept crunchies out on trails and loops, and kept it all together. A year ago, I wouldn't have been able to just walk away for a few hours like that.... This is what team work means to me! Together, we all make this game great! A big thank you to everyone who puts in time in NPC camp, be it simple crunchy to desk person!
Jesse
 
Back
Top