AllianceCHI
Baron
Fellow Citizens,
Adventurers are a mixed blessing in Wayside, perhaps everywhere. At their best they protect the people, restore the land, return the found and avenge the fallen. At their worst they kill more than they heal, destroy more than they salvage, take more than is due them and wreak general havoc at a whim.
Lets talk briefly on a few of those mixed blessings, the three adventurers who are also Masters of Wayside. One has been absent so long I don't even know their name. Then we have the illustrious Dramthin Hartsboon, who was at least gallant and spirited, until he up and disappeared without so much as a word to the people under his care. Last but not least we have Mistress Lydia Fallingstar, who does do some good for her people, but who frequently misses a forest for a mushroom she's trying to collect. She travels extensively building alliances with foreign diplomats, but seems at a loss how to deal with the politicians here at home. She encourages refugees to camp on one part of her lands, while on another a bakery of all things is opened by her Biata friend, who is also an adventurer by the way and who could do a lot more good on the front lines than staying home baking cupcakes.
Some people say the adventurers aren’t worth the trouble, but I don't think we should dismiss them that easily. Whether we like it or not, we need heroes. They may seem few and far between, but there is the occasional adventurer who has what it takes to be a real Hero. Many adventurers have good hearts, though some are misguided. Even the darker ones have lent their strength when it was needed most, however well compensated. Let us not villainize all adventurers for the villains among them. Let us not forget the children who have been rescued and the refugees who made it to safety. Let us not forget the dangerous creatures that have been dealt with and the vampires the adventurers fight on our behalf even now. Without adventurers the dark and tumultuous times we face would be much, much worse.
However, the adventurers could have a little more patience and understanding when it comes to the people they try to help. Sometimes the adventurers forget what it is to be truly afraid. They are so used to having a strong blade or a spell between them and danger that they forget what the view looks like unobstructed. They forget that while their adventuring spirit sets them apart, it does not make them better than the townsfolk, or the craftsmen or the farmers that need their protection. We all have our roles to play. We must all work together, valuing each other, if we are to defeat our enemies and make Wayside great.
-Delia Thorne
Adventurers are a mixed blessing in Wayside, perhaps everywhere. At their best they protect the people, restore the land, return the found and avenge the fallen. At their worst they kill more than they heal, destroy more than they salvage, take more than is due them and wreak general havoc at a whim.
Lets talk briefly on a few of those mixed blessings, the three adventurers who are also Masters of Wayside. One has been absent so long I don't even know their name. Then we have the illustrious Dramthin Hartsboon, who was at least gallant and spirited, until he up and disappeared without so much as a word to the people under his care. Last but not least we have Mistress Lydia Fallingstar, who does do some good for her people, but who frequently misses a forest for a mushroom she's trying to collect. She travels extensively building alliances with foreign diplomats, but seems at a loss how to deal with the politicians here at home. She encourages refugees to camp on one part of her lands, while on another a bakery of all things is opened by her Biata friend, who is also an adventurer by the way and who could do a lot more good on the front lines than staying home baking cupcakes.
Some people say the adventurers aren’t worth the trouble, but I don't think we should dismiss them that easily. Whether we like it or not, we need heroes. They may seem few and far between, but there is the occasional adventurer who has what it takes to be a real Hero. Many adventurers have good hearts, though some are misguided. Even the darker ones have lent their strength when it was needed most, however well compensated. Let us not villainize all adventurers for the villains among them. Let us not forget the children who have been rescued and the refugees who made it to safety. Let us not forget the dangerous creatures that have been dealt with and the vampires the adventurers fight on our behalf even now. Without adventurers the dark and tumultuous times we face would be much, much worse.
However, the adventurers could have a little more patience and understanding when it comes to the people they try to help. Sometimes the adventurers forget what it is to be truly afraid. They are so used to having a strong blade or a spell between them and danger that they forget what the view looks like unobstructed. They forget that while their adventuring spirit sets them apart, it does not make them better than the townsfolk, or the craftsmen or the farmers that need their protection. We all have our roles to play. We must all work together, valuing each other, if we are to defeat our enemies and make Wayside great.
-Delia Thorne