Zihr
Apprentice
Friends -
At the last gathering, Prime Minister Cardan Powell asked some of us to organize a seventh guild. The Adventurer's Guild. Some of the leadership of Erabella are a bit concerned that a fair number of adventurers have made no moves to integrate into society and the current six guilds. For those that aren't aware there ARE six current guilds ... a quick introduction follows.
Magician's Guild - hopefully self explanatory. Higher ranked members include Elros and Beryl.
Military Guild - a place for martially minded individuals that want to protect their lands. Higher ranked members include Squire Roff and Squire Cass.
Seeker's Guild - treasure, puzzles, and ancient tombs are their forte. While some of us are members, none are higher ranked. Ainsley and Lilian are members.
Merchant Guild - all things production. If you like to smith, brew, or scribe this is the place for you. Higher ranked members are Gertrude and Squire Cass.
Slayer's Guild - do you like hunting big monsters? Talk to Huntswoman Mint.
Aristocracy Guild - once called the Dinner Party guild, this is the home to social intrigue. Higher ranked members are Lady Knight Fiona, Squire Edwina, Courtier Zen, and myself.
The purpose of the Adventurer's Guild is twofold - first, to assist and instruct mist travelers that may not know our customs. Secondly, for the nobles of Erabella to have a place to bring concerns if something gets out of hand.
We do not have a structure for this guild yet, but were asked to have something in place by spring. I believe ALL adventurers will be a part of this guild, no exceptions. There was brief talk of a council type leadership board. Any thoughts or discussion are welcome here, I look forward to hearing from you all.
Lord Knight Zihr of House Husky
Sworn Paladin to Baron Marciano Gibbs of the Eastern Territories
At the last gathering, Prime Minister Cardan Powell asked some of us to organize a seventh guild. The Adventurer's Guild. Some of the leadership of Erabella are a bit concerned that a fair number of adventurers have made no moves to integrate into society and the current six guilds. For those that aren't aware there ARE six current guilds ... a quick introduction follows.
Magician's Guild - hopefully self explanatory. Higher ranked members include Elros and Beryl.
Military Guild - a place for martially minded individuals that want to protect their lands. Higher ranked members include Squire Roff and Squire Cass.
Seeker's Guild - treasure, puzzles, and ancient tombs are their forte. While some of us are members, none are higher ranked. Ainsley and Lilian are members.
Merchant Guild - all things production. If you like to smith, brew, or scribe this is the place for you. Higher ranked members are Gertrude and Squire Cass.
Slayer's Guild - do you like hunting big monsters? Talk to Huntswoman Mint.
Aristocracy Guild - once called the Dinner Party guild, this is the home to social intrigue. Higher ranked members are Lady Knight Fiona, Squire Edwina, Courtier Zen, and myself.
The purpose of the Adventurer's Guild is twofold - first, to assist and instruct mist travelers that may not know our customs. Secondly, for the nobles of Erabella to have a place to bring concerns if something gets out of hand.
We do not have a structure for this guild yet, but were asked to have something in place by spring. I believe ALL adventurers will be a part of this guild, no exceptions. There was brief talk of a council type leadership board. Any thoughts or discussion are welcome here, I look forward to hearing from you all.
Lord Knight Zihr of House Husky
Sworn Paladin to Baron Marciano Gibbs of the Eastern Territories