Miragel
Apprentice
Less than a quarter of the game are nobles or on a noble track today, and that is okay. It shows organic growth in the community and the game world! It’s time that the game reflected that in a way that isn’t negatively impactful to the setting and its established social norms.
The vast majority of the player base has expressed a desire to be more involved, and to see their actions impact their in-game world.
With the death of several significant NPCs in the game, we’re in a place where change is not only possible, I believe it is appropriate and inevitable. Alliance Denver has been relatively static in its structure for the last 6 years, but in the spirit of inclusivity and opportunity I (and others) felt it was time for a change!
Enter the Tiberion Council aka - the Commoner’s Council!
You can read the in-character announcement and structure here - https://alliancelarp.com/forum/thre...ing-all-new-acarthia-commoner-citizens.41088/, but below is the background and giving credit where credit is due to a not so small project.
Background:
This is not a new idea. It’s actually 3 years old.
Credit needs to be given to Vincent, who as a member of a previous plot team began down this path three years ago. Some of the ideas contained in the IC document are based on his designs and I felt it important to give him due credit for being the first to float this concept to the game.
Also, this was a concept that many people had a hand in. Special thanks to Mike P., Cassie, Mike M., Ray B, and Mac F for helping spec this out.
Questions I assume people will ask:
Why the restrictions?
The council is intended to give other characters an opportunity at being influential and center stage as relatively impartial entities. Leaders, nobles, Guildmasters, and representatives of an entire people already have a cool thing that is defining for that character. The Councilors (empowered by the Ducal Office) should be focused on New Acarthia and its well-being.
This is also intended to spread the wealth of RP and make things more accessible to a wider variety of characters.
Has plot okayed this?
Yes this Council has been shared with as many of plot as I could get my hands on in the break. It’s also been reviewed by some of the commoner players and some of the nobles. Hopefully this has been socialized enough to get moving from the get-go.
But why?
It’s my genuine hope that this council gives more players access to other parts of the game that interest them. This is also to help push more plot and RP out to more characters.
What are these structures and investments you mention?
These are NPC-less mod opportunities that we hope will create good RP, better immersion, and more opportunities to invest and impact the world we play in. This is a concept plot has okayed, but we are still working out the mechanics on.
Do we have to do this?
Of course not! We want to provide more opportunities for interested players, but if this isn’t interesting to our player base, or if it becomes too burdensome and counter to our players’ fun, then the council doesn’t have to remain. It’s an experiment!
The vast majority of the player base has expressed a desire to be more involved, and to see their actions impact their in-game world.
With the death of several significant NPCs in the game, we’re in a place where change is not only possible, I believe it is appropriate and inevitable. Alliance Denver has been relatively static in its structure for the last 6 years, but in the spirit of inclusivity and opportunity I (and others) felt it was time for a change!
Enter the Tiberion Council aka - the Commoner’s Council!
You can read the in-character announcement and structure here - https://alliancelarp.com/forum/thre...ing-all-new-acarthia-commoner-citizens.41088/, but below is the background and giving credit where credit is due to a not so small project.
Background:
This is not a new idea. It’s actually 3 years old.
Credit needs to be given to Vincent, who as a member of a previous plot team began down this path three years ago. Some of the ideas contained in the IC document are based on his designs and I felt it important to give him due credit for being the first to float this concept to the game.
Also, this was a concept that many people had a hand in. Special thanks to Mike P., Cassie, Mike M., Ray B, and Mac F for helping spec this out.
Questions I assume people will ask:
Why the restrictions?
The council is intended to give other characters an opportunity at being influential and center stage as relatively impartial entities. Leaders, nobles, Guildmasters, and representatives of an entire people already have a cool thing that is defining for that character. The Councilors (empowered by the Ducal Office) should be focused on New Acarthia and its well-being.
This is also intended to spread the wealth of RP and make things more accessible to a wider variety of characters.
Has plot okayed this?
Yes this Council has been shared with as many of plot as I could get my hands on in the break. It’s also been reviewed by some of the commoner players and some of the nobles. Hopefully this has been socialized enough to get moving from the get-go.
But why?
It’s my genuine hope that this council gives more players access to other parts of the game that interest them. This is also to help push more plot and RP out to more characters.
What are these structures and investments you mention?
These are NPC-less mod opportunities that we hope will create good RP, better immersion, and more opportunities to invest and impact the world we play in. This is a concept plot has okayed, but we are still working out the mechanics on.
Do we have to do this?
Of course not! We want to provide more opportunities for interested players, but if this isn’t interesting to our player base, or if it becomes too burdensome and counter to our players’ fun, then the council doesn’t have to remain. It’s an experiment!