Alkalin3
Knight
As requested we have begun preparation for our ritual. Bleak's power is limitless, and he has but one weakness. Pieces of his egg, artifacts from a time when he lacked power.
But, Bleak is no fool, he took these and sent them far into the future to a place where he has already won. It is a desolate place, filled with the dead.
On Friday our ritual will complete and you will all be sent there, to find those pieces. There are 8 in total, and we have prepared contracts for you.
With you will travel an anchor that will keep you locked in time here, should this anchor be destroyed you will all instantly return to your appropriate times. This anchor is very delicate and must be protected at all times. It provides a veil that will protect you from the bulk of Bleak's power and minions for a time. But, should one see it, they will either try to destroy it, or leave the area. If they leave the area it will become clear to the more powerful creatures that you are here. This will be bad for you. Very bad, and it will threaten our mission. Any creatures who see this needs to be destroyed.
Civilization has been destroyed at this point, magic isn't as rigid, a lot of the rules have broken down. This means that creatures can tap into large amounts of power they would not be able to. Expect very high level magics to be in play and common here.
While your "tavern" will be there, no other buildings will be. Keep this in mind when you travel with your things. You will need to keep them on you, or leave them at your dwelling. If you become worn out, and need to retire, the anchor will take you home. This is a one way trip, and you will be trapped in limbo until the anchor is destroyed. But, you will be able to find the rest you require. Please do not use this option if you do not want to be trapped in limbo for some time.
For those of you that are timeless, or near timeless we can do nothing to supplement your powers. However, those of you that are not, we can help. Bleak eradicated all of those with power, this left a large pool that some of your future selves tapped into. Many of you became transformed, or picked up new skills in an attempt to stop Bleak. Although you ultimately failed, we can pull your body from your strongest point in history for you to inhabit. This maybe strange, and you may find yourself in a form you never knew you would take but, keep in mind you were fighting for survival.
Lastly, the longer you stay in the future the more dangerous it will become for you. The shroud provided by the anchor will dissipate. Once it's gone, it will be clear to everything on the plane capable of looking, that you are there. At this time it would probably be wise to leave, even if you have not collected all the pieces. In this case some are better then none.
I wish you luck on this endeavor. I look forward to standing over Bleak's dead corpse to remind him that in the end, the Celestine Empire lasted longer then he did.
But, Bleak is no fool, he took these and sent them far into the future to a place where he has already won. It is a desolate place, filled with the dead.
On Friday our ritual will complete and you will all be sent there, to find those pieces. There are 8 in total, and we have prepared contracts for you.
With you will travel an anchor that will keep you locked in time here, should this anchor be destroyed you will all instantly return to your appropriate times. This anchor is very delicate and must be protected at all times. It provides a veil that will protect you from the bulk of Bleak's power and minions for a time. But, should one see it, they will either try to destroy it, or leave the area. If they leave the area it will become clear to the more powerful creatures that you are here. This will be bad for you. Very bad, and it will threaten our mission. Any creatures who see this needs to be destroyed.
Civilization has been destroyed at this point, magic isn't as rigid, a lot of the rules have broken down. This means that creatures can tap into large amounts of power they would not be able to. Expect very high level magics to be in play and common here.
While your "tavern" will be there, no other buildings will be. Keep this in mind when you travel with your things. You will need to keep them on you, or leave them at your dwelling. If you become worn out, and need to retire, the anchor will take you home. This is a one way trip, and you will be trapped in limbo until the anchor is destroyed. But, you will be able to find the rest you require. Please do not use this option if you do not want to be trapped in limbo for some time.
For those of you that are timeless, or near timeless we can do nothing to supplement your powers. However, those of you that are not, we can help. Bleak eradicated all of those with power, this left a large pool that some of your future selves tapped into. Many of you became transformed, or picked up new skills in an attempt to stop Bleak. Although you ultimately failed, we can pull your body from your strongest point in history for you to inhabit. This maybe strange, and you may find yourself in a form you never knew you would take but, keep in mind you were fighting for survival.
Lastly, the longer you stay in the future the more dangerous it will become for you. The shroud provided by the anchor will dissipate. Once it's gone, it will be clear to everything on the plane capable of looking, that you are there. At this time it would probably be wise to leave, even if you have not collected all the pieces. In this case some are better then none.
I wish you luck on this endeavor. I look forward to standing over Bleak's dead corpse to remind him that in the end, the Celestine Empire lasted longer then he did.