tieran said:Kiefer-
Shh!
There's no religion in this game.
Of course not. We certainly never have plots that revolve around having to placate nigh-omnipotent beings in order that the natural cycles continue as planned.
tieran said:Kiefer-
Shh!
There's no religion in this game.
Especially warlocks. Considering the word warlock means oath breaker. And witch. Well we have history of what was done to people with that label. Not that I have ever labeled myself as such. But those two names should be avoided.Telokh_Amdo said:Both Witch and Warlock should be avoided for religious reasons.
Telokh_Amdo said:"Shaman" is a word specific to an indiginous culture that most likely will not encounter our game.
Ezri said:Telokh_Amdo said:"Shaman" is a word specific to an indiginous culture that most likely will not encounter our game.
Um, you know somebody who is on our staff IS a shaman, right?
The sounds themselves derive from a germanic phrase meaning "bread-ward". The idea of a deity referred to simultaneously as a ruler predates that (for instance, see Adonai which refers to, secularly, a superior, but religiously reflects the Hebrew god. As I said, context is everything. Calling someone a shaman in Alliance to refer to a healer or magician is fine, IMO, while calling someone a shaman to refer to a religious leader is verbotten. Notice our easy acceptance of templars to refer to scholar-fighters, yet you would be hard-pressed to find a secular reference to such a term in the real world.Telokh_Amdo said:I always thought "lord" was a reference to a King or other nobility rank and using it to refer to God was just an extrapolation from that.