evi1r0n
Baron
Tournament Rules
1. All participants must follow the rules of each specific event. Any form of cheating will be met with disqualification and ineligibility for future events.
2. There is to be no combat outside of designated combat events.
3. Noble station will not be recognized for purposes of tournament participation and eligibility.
4. Noble station may not be used to benefit a tournament participant.
5. All efforts will be made to aid anyone harmed in a tournament event. The tournament holder is not responsible for any unfortunate accidents.
6. Due to their inherent danger, no participant may be currently stored in a golem.
7. All Tarndale laws will be observed and respected during the tournament.
Schedule Events
Food served throughout the day, first come, first serve. This is the order of events. A very short break for set-up and preparation will occur between each challenge. Most events will take between half of an hour to an hour.
11:00AM - 11:30AM: Last minute sign-up for events. Cooking begins.
1st Event Set: Rogue's Challenge. Contest of Accuracy.
2nd Event Set: Rogue's Challenge. Contest of Dueling.
3rd Event Set: Rogue's Challenge. Contest of Wit. Contest of Speed.
4th Event Set: Rogue's Challenge. Contest of Sorcery.
Final Event: Contest of Champions.
Event Descriptions
Contest of Accuracy: This contest is for archers, spell casters, and thrown weapon specialist. Throw weapons, shoot arrows, or fire mana bolts at a target against an opponent. 1 point for hitting the target. 2 points for making it through the center of the target without striking an edge. Single elimination, last marksman standing wins.
Prize: Ring, 2/day Magic Armor, Earth Aspect, 1 Year Duration
Entry Fee: 2 silver
Contest of Dueling: A single elimination tournament of melee weapon dueling. Opponents will face off and attempt to strike each other. A point is scored for landing a valid blow that would normally set off a magic armor. After a point is scored the combatants will break until instructed to begin again by the referee. This is about accuracy, not pummeling your foe, please strike with the flat of your blades and pull your swings.
Prize: Trinket, 5/(e) Disarm, Earth Aspect, Doesn't Expire
Entry Fee: 2 silver
Contest of Wit: Participants race against time to complete a series of puzzles and riddles. The person who completes the challenge in the least amount of time wins.
Prize: Pin, 2(e) Life, Earth Aspect, Doesn't Expire
Entry Fee: 2 silver
Contest of Speed: Those fleet of foot race to see who is the quickest in the land. Single elimination heats are run until the last competitor is victorious.
Prize: Pin, 2(e) Dodge, Earth Aspect, Doesn't Expire
Entry Fee: 2 silver
Contest of Sorcery: Sorcerers face off in a battle of magical prowess. The first to incapacitate their foe wins. Single elimination tournament. Sorcerers are restricted to the following offensive spells: pin, bind, web, sleep, and confine. There are no restrictions on defensive spells or high magic. The use of magical items is forbidden. All attempts must be made to avoid physical harm during this competition.
Prize: Trinket, 2/day Spell Shield, Earth Aspect, 1 Year Duration
Entry Fee: 2 silver
Champion's Challenge: A contest of ultimate battle prowess. Combatants may enter alone or in groups of up to three. Fight until the last combatant/team is standing. Magic items welcome. Teams of two will receive their pick of two prizes. Solo combatants and teams of three will receive all three prizes. Healers will be on standby to remedy the injured or killed. All efforts (up to and including halting combat) will be made to ensure there will be no trips to the earth circle.
Prizes: Expanded Enchantment Ritual Scroll, Channel Spell Ritual Scroll, and/or Store Ability Ritual Scroll
Entry Fee: 1 gold
Rogue's Challenge: The rogue's challenge is a gauntlet of traps followed by an intricately trapped locked box. You must make it through the challenge without being disabled by a trap and pick the lock to claim the token inside. The participant who claims the token in the least amount of time wins. This quest is to be done alone and only 4 may enter, first come, first serve..
Prize: Rendered Indestructible Improved Ritual Scroll
Entry Fee: 5 silver
Entry fees may be waived in exchange for a writ of debt or providing services during the event. Inquire with Lord Drust (OOG: PM evi1r0n) for more information.
Available positions:
Healer
Water Service
1. All participants must follow the rules of each specific event. Any form of cheating will be met with disqualification and ineligibility for future events.
2. There is to be no combat outside of designated combat events.
3. Noble station will not be recognized for purposes of tournament participation and eligibility.
4. Noble station may not be used to benefit a tournament participant.
5. All efforts will be made to aid anyone harmed in a tournament event. The tournament holder is not responsible for any unfortunate accidents.
6. Due to their inherent danger, no participant may be currently stored in a golem.
7. All Tarndale laws will be observed and respected during the tournament.
Schedule Events
Food served throughout the day, first come, first serve. This is the order of events. A very short break for set-up and preparation will occur between each challenge. Most events will take between half of an hour to an hour.
11:00AM - 11:30AM: Last minute sign-up for events. Cooking begins.
1st Event Set: Rogue's Challenge. Contest of Accuracy.
2nd Event Set: Rogue's Challenge. Contest of Dueling.
3rd Event Set: Rogue's Challenge. Contest of Wit. Contest of Speed.
4th Event Set: Rogue's Challenge. Contest of Sorcery.
Final Event: Contest of Champions.
Event Descriptions
Contest of Accuracy: This contest is for archers, spell casters, and thrown weapon specialist. Throw weapons, shoot arrows, or fire mana bolts at a target against an opponent. 1 point for hitting the target. 2 points for making it through the center of the target without striking an edge. Single elimination, last marksman standing wins.
Prize: Ring, 2/day Magic Armor, Earth Aspect, 1 Year Duration
Entry Fee: 2 silver
Contest of Dueling: A single elimination tournament of melee weapon dueling. Opponents will face off and attempt to strike each other. A point is scored for landing a valid blow that would normally set off a magic armor. After a point is scored the combatants will break until instructed to begin again by the referee. This is about accuracy, not pummeling your foe, please strike with the flat of your blades and pull your swings.
Prize: Trinket, 5/(e) Disarm, Earth Aspect, Doesn't Expire
Entry Fee: 2 silver
Contest of Wit: Participants race against time to complete a series of puzzles and riddles. The person who completes the challenge in the least amount of time wins.
Prize: Pin, 2(e) Life, Earth Aspect, Doesn't Expire
Entry Fee: 2 silver
Contest of Speed: Those fleet of foot race to see who is the quickest in the land. Single elimination heats are run until the last competitor is victorious.
Prize: Pin, 2(e) Dodge, Earth Aspect, Doesn't Expire
Entry Fee: 2 silver
Contest of Sorcery: Sorcerers face off in a battle of magical prowess. The first to incapacitate their foe wins. Single elimination tournament. Sorcerers are restricted to the following offensive spells: pin, bind, web, sleep, and confine. There are no restrictions on defensive spells or high magic. The use of magical items is forbidden. All attempts must be made to avoid physical harm during this competition.
Prize: Trinket, 2/day Spell Shield, Earth Aspect, 1 Year Duration
Entry Fee: 2 silver
Champion's Challenge: A contest of ultimate battle prowess. Combatants may enter alone or in groups of up to three. Fight until the last combatant/team is standing. Magic items welcome. Teams of two will receive their pick of two prizes. Solo combatants and teams of three will receive all three prizes. Healers will be on standby to remedy the injured or killed. All efforts (up to and including halting combat) will be made to ensure there will be no trips to the earth circle.
Prizes: Expanded Enchantment Ritual Scroll, Channel Spell Ritual Scroll, and/or Store Ability Ritual Scroll
Entry Fee: 1 gold
Rogue's Challenge: The rogue's challenge is a gauntlet of traps followed by an intricately trapped locked box. You must make it through the challenge without being disabled by a trap and pick the lock to claim the token inside. The participant who claims the token in the least amount of time wins. This quest is to be done alone and only 4 may enter, first come, first serve..
Prize: Rendered Indestructible Improved Ritual Scroll
Entry Fee: 5 silver
Entry fees may be waived in exchange for a writ of debt or providing services during the event. Inquire with Lord Drust (OOG: PM evi1r0n) for more information.
Available positions:
Healer
Water Service